Pretty easy with some patience. I waited about 80 days before giving my parasite any symptoms at all, putting 1 point in each resist and transmission, then increasing drug resist. Started with cysts, let it spread everywhere, and dumped everything else into fatal symptoms.
Apparently, spreading to Madagascar is tough if you don't start there. I started in Mexico (on my first win, 3rd game overall). I guess I just got lucky.
Greenland was the last country to have a hospital, and the first to get wiped out. Heh.
I think I'm going to wait out the new-game rush for the most part. The lag is brutal, and I have a serious problem with getting a loss because I "disconnected."
psyn: The Cleric is a great Tank/Healer in the front row throughout the game. It doesn't need to also be a great damage dealer. With all points in Endurance, Anoint is far from useless on more offensive team members.
A very easy 50 points.
To those who are having trouble: If you've got a great combo going and you're low on fuel, you have to land before you run out so you can level. I learned that the hard way.
Also, most of the badges (and the card) are easier in quickplay.
Great game, as I've said before, but it definitely needs the ability to move equipment around on while inside the Emporium. Shouldn't be too hard to implement, right?
The AI in practice is pathetic. If Ashi gets sent to the back, she'll stay there and Rest until she dies, and Tafari tries to Intercept every other turn.
Some very thoughtful improvements over the original.
One frustration: the Menu button is where the Inventory Sort button used to be, and I keep quitting to the menu out of habit.