I don't know if you had a "main message" to this or not as a whole, but all the little hints gave me small ones for life and stuff. One thing i ran into while playing was "keep an open mind" and that got me through some levels. I always love the philosophical games on here, and I first thought this would be another addition to the "pretentious game" series, but it turned out to be something much simpler and more enjoyable. The way that you in the real world is still there as a player instead of focusing on what the main player in the game can do is the most clever thing ever. Keep up the good work.
I did not have a main message to this game but the goal of the hinting texts was to be as indirect as possible. I want the player to find everything on their own so the texts aim at changing the approach the player takes rather than telling specific things about the puzzles' mechanics.
Super simple, calming, and addicting. The selling mechanic is so much better than having a ridiculous amount of currency and hoping for the best hunting for numbers. Could use some more types of equipment, and this game was a nice break. Keep going dude, you're doing great.
Wonderfully made with the minimalistic design. The bouncyness added to the challenge, and some of the reflex levels were not too easy, and good to catch after a few restarts. Awesome physics puzzle.
I really like this. No fighting, not too hard, just challenges that usually come with a platformer. The music and art is incredibly calming. And for the huge wall climb, your first jump should be off the wall and hit the last block before the wall above it, so the double jump could cling onto it. Be extra careful with walls that are only one block long.
I do recognize the resemblance to monument valley, but I do see this game as an original idea inspired by it as well. I did want to play more levels after I finished MV, thank you.
Finally..a year and 2.8 million soulons later..I got the impossible badge. If anyone is looking for tips, kill everyone in sight and use projectiles to keep combos alive(slide to get those berserkers, and projectiles work on everyone EXCEPT elite soldiers). GET THE SACRED CROSS(fly over everything with parachute to avoid nearly every enemy on the way there). Gems and pearls over coins and bags, with chests higher than gems. Take FULL ADVANTAGE of your powerups(run into everything you can with invincibility, go the safe routes with magnet), and if you're fast enough, THEY CAN AND DO STACK. Get to higher platforms in later survival zones for more loot. And for the all bosses at once, go ahead and attack the engineer and knight, and save the Dark Zoul for last, since his attacks get harder and harder to dodge if you attack him first.
I did not have a main message to this game but the goal of the hinting texts was to be as indirect as possible. I want the player to find everything on their own so the texts aim at changing the approach the player takes rather than telling specific things about the puzzles' mechanics.