Idea is similar yes, I really loved reactor incremental and was sad to see development stopped - there were many cool ideas that could have been done. I modified the idea to allow more complex reactors to be built and hope you enjoy it :)
@NormaTheNorman I had the same problem but once I got 6 workers exploring and levelled the quantity and explore time up to about 15 wood started coming a lot more frequently, usually get about 50k wood every 2 mins now
having trouble putting workers in dungeon and explore slots, using firefox. managed to get one into dungeon but i had to drop him in the stats screen for some reason.
after level 600 i cant spend my charged gems fast enough, im getting 1bil+ every reset but by the time i get there ive only spent about 500mil.... add a buy 100, 1,000, and maybe even 10,000 for later levels so its not so click intensive
extremely laggy, jump doesnt work sometimes, many many bugs, glitches alot, enemies have much faster fire rate, and many other problems. couldve been a great game if the developers accually tried.
quick tip: keep one summoner alive at the end of a round and use the troops he spawns to level up all of your troops on screen, made things a little easier for me.
love the micromanagement update, although there isone problem i see.
make the red bar go more smoothly, right now its hit or miss on when to let go as it jumps at random.
should add different legendaries. like sword of snails should have high damage but low attack rate, but add a sword of rabbits that attacks fast but has lower damage. just an idea for some diversity
Idea is similar yes, I really loved reactor incremental and was sad to see development stopped - there were many cool ideas that could have been done. I modified the idea to allow more complex reactors to be built and hope you enjoy it :)