There needs to be a button to quickselect your hero. Clicking its portrait is archaic bullshit that hearkens back to Warcraft 3, and not in a good way. It's completely unintuitive to control the rest of your armies and spells with hotkeys and then have to physically click on the hero, which you're obviously expected to use.
Go resurrect Remnants of Skystone, Flipline. God knows that game was incredible, and do you really think anyone gives a shit about your Cooking Mama ripoffs?
I really enjoy the game, but the campaign's difficulty curve is terrible, often jumping from ridiculously easy to incredibly hard in a single mission. If I was cynical I would say this was to force artificial grind so people are more likely to buy packs with gold. This has all the markings of a Pay to Win but with a slightly less in your face microtransation system, and while that puts you head and shoulders above most of the dross floating around today it will still cripple the long-term viability of your game. PLEASE implement a sane difficulty curve for your campaign, maybe with more missions to smooth over the difficulty increments.
I love how Adela's classes are all named after characters from DotA (Enchantress and Kurestal Maiden). It's little touches like that that make this game stand out, 5/5.
I absolutely adore this game, but I feel it's limited by its fixed and low-slung camera angle. This is really a problem when you're trying to use ranged abilities or scenery gets in the way of the gameplay.
Training lower level monsters you want to use in your party is pants-on-head retardedly annoying. Unlike in Pokemon where you have slots that aren't forced into fights to sit your babies in and let them leech, the limited number of free slots means that level ten you're trying to buff up gets dragged into fights with level 40s on a pretty consistent basis. And when it dies it doesn't get exp, which simply prolongs the problem.
Also has anyone else noticed that the developer is Insomniac? Like THE Insomniac? As in the Insomniac that developed Ratchet and Clank, Resistance, and Spyro?
F2P/P2P done right. The time and energy mechanics aren't really that restrictive but if you want to skip them there's a reasonable price to do so. Games like Tyrant and Clash of Dragons should learn from your example. Yours is the first game that's pulled this system off well, and you deserve to be commended for it. Take my five stars.
Maybe if it was worded in a way that anyone could actually understand we might care. However your post is so full of misspells, run-ons, and incoherent thoughts that it's difficult to decipher. Your message is completely lost in your lazy/ignorant delivery.
It's... refreshing, to say the least, to see developers who are so actively involved with the community. This game reminds me of Remnants of Skystone to a certain degree - A fresh take on an overdone genre set in a steampunk universe that's done in a way that actually makes it fun and more engaging than you would first expect. The difference between Nexon and Flipline is that you're heavily involved in taking suggestions from your community, and Flipline's attitude ultimately killed their otherwise incredible game. If you keep this up, you have a real chance to do well with this game. Keep it up!
I have to say, it's truly rare to see a game with this level of developer input and involvement. That combined with the willingness to listen to players and take out energy in the single player earns this game a 5/5 sheerly based on principle.
While I love the game, I'm a little disappointed with the difficulty. Even on the hardest difficulty you can sweep through most of the game by stacking defensive auras and having a little patience. One of the things that made the last game in the series truly amazing was its ability to be challenging without being completely infuriating and I'm sad that the difficulty was toned down.
As an Air Rouge, I've never lost a fight with 31 defense, 36 attack, 107 speed, and the following combo: Cloak of Shadows (+1 Defense per level), Poison of Weakness (Weapon damage, -10 Attack Debuff), Sweep the Leg (+5 Attack, -5 Defense debuff), Maim (2x Weapon damage, +3 attack -3 defense debuff), Careful Aim (+10% Crit, 5 Attack), Grave Strike (40-70 + 2x Attack Damage), Merciful End. You generally don't even take damage.
I'm curious, why do you lose your loyalty when you change factions? I mean you've earned it, and it creates the problem of over-zealous faction officers kicking you when your computer breaks for three days. I understand it's "loyalty" and shouldn't carry between factions, but can we at least keep the stuff we've earned for store purposes?
If your system messes up, give us our energy back for the mission/faction war. It's bad enough that there's an energy system, it's worse when you randomly rob us of even more.
To answer woodst's question and correct jinx's wrong one, enclave packs are more expensive versions of gold packs with a more focused card set. It's generally agreed that enclave packs aren't worth twice the gold of gold packs, since they have fewer cards in their card set, and there are only a few cards worth getting out of that set. Also, there are more xeno cards in Enclave sets. Jinx is thinking nexus.
@gunman: A: Anything that's percentage based inherently has a chance to happen alot more often or less often than the technical percentage. The idea is that if you take a large enough sample of attacks, 50% of them will miss. I'm sure dusk shield has failed to block any of your creatures quite a few times before. Also, why would you change siphon life? It's a good supplement to dark's overall meager damage, and adds the option of basing a deck around nuking people with drain life, which just adds depth to the game.
Hi there.... This issue you mention has been raised previously and we will revisit it in the future to see if we can improve anything there !!