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runerocker864's Comments

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Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Dec. 27, 2013

Rating: -11

There needs to be a button to quickselect your hero. Clicking its portrait is archaic bullshit that hearkens back to Warcraft 3, and not in a good way. It's completely unintuitive to control the rest of your armies and spells with hotkeys and then have to physically click on the hero, which you're obviously expected to use.

Papa's Cupcakeria

Play Papa's Cupcakeria

Aug. 09, 2013

Rating: -2

Go resurrect Remnants of Skystone, Flipline. God knows that game was incredible, and do you really think anyone gives a shit about your Cooking Mama ripoffs?

BattleCry

Play BattleCry

Aug. 01, 2013

Rating: 16

I really enjoy the game, but the campaign's difficulty curve is terrible, often jumping from ridiculously easy to incredibly hard in a single mission. If I was cynical I would say this was to force artificial grind so people are more likely to buy packs with gold. This has all the markings of a Pay to Win but with a slightly less in your face microtransation system, and while that puts you head and shoulders above most of the dross floating around today it will still cripple the long-term viability of your game. PLEASE implement a sane difficulty curve for your campaign, maybe with more missions to smooth over the difficulty increments.

Rise of Mythos

Play Rise of Mythos

Jul. 19, 2013

Rating: -5

Are there any known glitches involving gift packs? I have several, but double clicking does not open them.

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 13, 2013

Rating: 3

I love how Adela's classes are all named after characters from DotA (Enchantress and Kurestal Maiden). It's little touches like that that make this game stand out, 5/5.

Akaneiro

Play Akaneiro

Mar. 03, 2013

Rating: 4

I absolutely adore this game, but I feel it's limited by its fixed and low-slung camera angle. This is really a problem when you're trying to use ranged abilities or scenery gets in the way of the gameplay.

Developer response from Spicyhorse

Hi there.... This issue you mention has been raised previously and we will revisit it in the future to see if we can improve anything there !!

Outernauts

Play Outernauts

Dec. 30, 2012

Rating: 6

Training lower level monsters you want to use in your party is pants-on-head retardedly annoying. Unlike in Pokemon where you have slots that aren't forced into fights to sit your babies in and let them leech, the limited number of free slots means that level ten you're trying to buff up gets dragged into fights with level 40s on a pretty consistent basis. And when it dies it doesn't get exp, which simply prolongs the problem.

Outernauts

Play Outernauts

Dec. 27, 2012

Rating: 1

Also has anyone else noticed that the developer is Insomniac? Like THE Insomniac? As in the Insomniac that developed Ratchet and Clank, Resistance, and Spyro?

Outernauts

Play Outernauts

Dec. 27, 2012

Rating: 8

F2P/P2P done right. The time and energy mechanics aren't really that restrictive but if you want to skip them there's a reasonable price to do so. Games like Tyrant and Clash of Dragons should learn from your example. Yours is the first game that's pulled this system off well, and you deserve to be commended for it. Take my five stars.

Clash of the Dragons

Play Clash of the Dragons

Nov. 05, 2012

Rating: 6

Maybe if it was worded in a way that anyone could actually understand we might care. However your post is so full of misspells, run-ons, and incoherent thoughts that it's difficult to decipher. Your message is completely lost in your lazy/ignorant delivery.

The Grinns Tale

Play The Grinns Tale

Oct. 24, 2012

Rating: 2

It's... refreshing, to say the least, to see developers who are so actively involved with the community. This game reminds me of Remnants of Skystone to a certain degree - A fresh take on an overdone genre set in a steampunk universe that's done in a way that actually makes it fun and more engaging than you would first expect. The difference between Nexon and Flipline is that you're heavily involved in taking suggestions from your community, and Flipline's attitude ultimately killed their otherwise incredible game. If you keep this up, you have a real chance to do well with this game. Keep it up!

Developer response from nexontgt

We are doing our best! Thank you for noticing! We hope keep enjoying the game.

Cloudstone

Play Cloudstone

Sep. 16, 2012

Rating: 9

I have to say, it's truly rare to see a game with this level of developer input and involvement. That combined with the willingness to listen to players and take out energy in the single player earns this game a 5/5 sheerly based on principle.

Monsters' Den Chronicles

Play Monsters' Den Chronicles

Jun. 15, 2012

Rating: 2

While I love the game, I'm a little disappointed with the difficulty. Even on the hardest difficulty you can sweep through most of the game by stacking defensive auras and having a little patience. One of the things that made the last game in the series truly amazing was its ability to be challenging without being completely infuriating and I'm sad that the difficulty was toned down.

Developer response from garin

Everyone else has been screaming at me for months that it's too hard. Can't please everybody, I suppose (or maybe anybody).

Adventure Story

Play Adventure Story

Jan. 05, 2012

Rating: 5

Bombs... after... first... boss... are so evil... I commend you, good sir ^.^

Aetheron

Play Aetheron

Jul. 03, 2011

Rating: 5

As an Air Rouge, I've never lost a fight with 31 defense, 36 attack, 107 speed, and the following combo: Cloak of Shadows (+1 Defense per level), Poison of Weakness (Weapon damage, -10 Attack Debuff), Sweep the Leg (+5 Attack, -5 Defense debuff), Maim (2x Weapon damage, +3 attack -3 defense debuff), Careful Aim (+10% Crit, 5 Attack), Grave Strike (40-70 + 2x Attack Damage), Merciful End. You generally don't even take damage.

Tyrant

Play Tyrant

Apr. 28, 2011

Rating: 5

I'm curious, why do you lose your loyalty when you change factions? I mean you've earned it, and it creates the problem of over-zealous faction officers kicking you when your computer breaks for three days. I understand it's "loyalty" and shouldn't carry between factions, but can we at least keep the stuff we've earned for store purposes?

Tyrant

Play Tyrant

Apr. 05, 2011

Rating: 14

If your system messes up, give us our energy back for the mission/faction war. It's bad enough that there's an energy system, it's worse when you randomly rob us of even more.

Junk Wars

Play Junk Wars

Apr. 02, 2011

Rating: -3

ipoodanano, maybe you should watch less porn. A flash game doesn't give you viruses.

Tyrant

Play Tyrant

Apr. 01, 2011

Rating: 4

To answer woodst's question and correct jinx's wrong one, enclave packs are more expensive versions of gold packs with a more focused card set. It's generally agreed that enclave packs aren't worth twice the gold of gold packs, since they have fewer cards in their card set, and there are only a few cards worth getting out of that set. Also, there are more xeno cards in Enclave sets. Jinx is thinking nexus.

Elements

Play Elements

Mar. 29, 2011

Rating: 1

@gunman: A: Anything that's percentage based inherently has a chance to happen alot more often or less often than the technical percentage. The idea is that if you take a large enough sample of attacks, 50% of them will miss. I'm sure dusk shield has failed to block any of your creatures quite a few times before. Also, why would you change siphon life? It's a good supplement to dark's overall meager damage, and adds the option of basing a deck around nuking people with drain life, which just adds depth to the game.

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