I understand having to have some return on your investment, but sixty war bonds is $100. So by applying this to everything that takes warbonds, that energy refill costs you $16.67. Those cards on the front page cost you $33. Elite, obviously, costs $100. This is sorta ridiculous, considering the smallest package of warbonds you can buy is sixty. I'm not sure what audience you're targeting with these prices, most of us are on kongregate because the games are /free/.
I just opened four gold packs, and got four stormrunners. At the time I thought meh, I can live with that, but then when I opened my card list to play around with them, they didn't show up. I swear to god, this is the glitchiest game I've ever played.
So people know: The reason this game has energy is that it was originally put up on facebook. And like most/all other facebook games, there's an energy system to keep people from finishing it too quickly, and forcing them to come back. It's a horrible idea for kongregate though, because people here tend to play games longer and more frequently than your average person on FB.
To everyone complaining about energy: The reason this game uses energy is it was originally a facebook game. Like most/all other facebook games, it includes an energy system to keep people coming back, and not just finishing it in two days and never coming back. We get that it's a dumb idea for a free flash game, but the constant complaints about the energy system are honestly getting old. Please rate this up so people know the truth.
When your game glitches and doesn't load a mission, at least give us our energy back. This wasn't a problem before, but with the increasing popularity of the game, your servers are crashing every three or four missions I do.
You already have an error detection system. When you detect an error, give us our energy back. Being forced to wait twenty five minutes or losing a faction war battle because your servers died is starting to make me hate this otherwise amazing game.
Is there any way that when a system error occurs in the middle of a mission that you could give us our energy back? I'm not too keen on sitting around for twenty minutes because your servers died...
Expanding on paradoxy's point, elite is 60 warbonds. That's sixty dollars, more or less the cost of a real console game. There comes a point where you have to ask what's going through a developer's head when they ask you to pay that kind of money for a flash game.
I don't get why you have an energy system. Energy systems are used in competitive MMOs to slow hardcore gamers down. There's no direct pvp in this game, what's the point of making people wait to play an otherwise great game?
I want to like this game. I really do. But the control scheme is so god-awful (the keys stick, you can't turn around mid-air, occasionally the game won't even realise that you're hitting a button) that I can't enjoy the poetic side to the game, which is a shame because it's actually pretty cool.
Also, why the heck am I losing 40 energy per server timeout? Just because you can't handle the amount of traffic your game gets doesn't mean I should have to wait an hour and a half to play again.
You guys really need to learn to program. Between the server timeouts and the fact that a flash game uses half my CPU, there's alot of room for you to improve the general coding of the game. Then there's the energy system. Energy systems are used in competitive MMOs to slow hardcore gamers down. Make the energy system apply only to faction wars, and not to missions. It's pointless and incredibly annoying. I love the game itself, but until these issues are addressed, I can't give this any more than a 2/5.
Wow, you hosted it on Armorgames. Just another example of Ben Olding screwing over the gamers, first he killed SF:DG, then he delayed DG2, then he moved his host site from Kong to Armorgames. Jesus, what I wouldn't give for a little loyalty. I like the game, but it's getting a 1/5.