http://imgur.com/a/sCzOB
Here's a really simple and effective loop that makes 1.5B/s (on one chip). It requires first feeding at least 30k god cells into a single loop (which will boost it to 100k), and then using the splitters to feed the cells back into itself until the loop has 3 sets of god cells circulating. Then use the splitter to feed new loops. Once the loops are all full, they are self-sustaining and you can add sellers on the splitters.
A multiplier 3 can release 100k max, so at max effectiveness it would increase your cells by 33k/turn (assuming 67k cells input every turn under optimal conditions). The cost seems to rise too fast, because I have just 12 multipliers built and the next one costs 12.1T. Mine are near optimal producing 25k god cells each/turn, but this still is just 1.5B/s per microchip. That's like 3 weeks to reach 18Qi and the game doesn't even have idle progress. Am I missing something or is this game supposed to take weeks to reach 18Qi?
The requirement for Expert seems to be that you have to send all the waves almost immediately. Very little strategy involved other than grinding out upgrade points.
@trueblade444 Unlike in some other games, at high levels 99%+ of all of your DPS comes from a single monster (squid). Before that point, just put your money into getting each monster to 100 before moving on to the next.
So, my ship was just a bunch of weapons floating around. There should be upgrades to the ship body as well. There should be more interesting upgrades in general. This is significantly worse than the previous games.
It would be nice if the monster abilities and items were a little more varied. I think most people don't even level up most of the monsters and just go straight from horde to lich. I don't even bother clicking the level up button 50 times to get the 5% dmg buff from the giant zombie. And no one wants to get items for any monster except squid.
[BUG] On red knight, the abilities pillage and plunder and lightning reflexes are swapped. I believe the 50% DPS boost is supposed to be available at level 25, not 50. The descriptions are swapped too.
At first I thought their Armor intro was pretty cool... until I had to reload the page every other mission because I get a black loading screen before the mission... now I just think the Armor intro is too long
Dubstep is very powerful for its price, but you still need the shuttle reactors to get to 1mil+ altitude and handle the 150 kg payload (At least that's what I used, I'm sure there are other strategies that work too)
Tip for beginners, a maxxed out alien bait alone can get the penguin to 100k alt without any body equipped. This unlocks a medal that gives the omega penguin body, which is one of the best "ships" in the game with 4 stages, 4 boosts, 40 speed, and just 3 weight
To kill boss 11, move to either side of the screen. The robot will get trapped in the tube and the boss in the middle can then be damaged for a short time. Repeat as needed.
FYI for new players, the crafted items (for 2 crystals) are way better than what is otherwise available and make the game much less frustrating. For example, the most powerful weapon in the shop was had 21 power, and I crafted a common weapon with 121 power...