I Have 1 Day has pretty complex puzzle mechanics, but I love how forgiving it is, allowing you to go back in time with the logbook. It reminds me of classic point-and-click adventure games without the frustration, haha. I also appreciate how there are different ways to win the game.
Nifty game with a unique storyline and different paths to go down. It's in the same vein as indie dev Lucas Pope's games but with a shop management twist. Pretty short but fun to replay for the various goodies hidden along the storyline. I loved it!
Merry belated Christmas, Bonte family! I was thrilled to see another one of these games. They are just so adorably hand crafted, and the puzzles are challenging but not impossible.
21 days! Here are my tips: Always sell off extra items at the end of each run, and keep creating new games until you get a rogue first off... That helps a lot later when they can disarm traps.