I love this, but i would *really* like to see anything turned off AND at zero buildings moved to the bottom of the list. It's such a simple change but would vastly increase QoL for managing all those specialized planets.
Nice easy meditative game. It always felt like I had too many balls, too many lives, and much too much time, so none of those really ever becomes relevant to the game. Wish that refreshing the page didn't reset the game, though--- wanted to keep going and see if anything happened at level 100.
If I'd just been buried alive, I'm sure my first thought at the sight of a fresh grave would be to dig it up, too. Not that the half-second flashback didn't trigger an OH NOES! from me...
Announcement says sneaking's been fixed, but got another "this.endEventChase is not a function" when pressing V while moving, second floor, Firefox browser.
Conclusion: Scales very quickly, but lacks original content at higher values. Strange that it switches to an a,b,c nomenclature instead of sticking to metric terms, ESPECIALLY, for money. I should be able to have a quadrillion dollars, not $1.00a, right? And once you get to b,c, etc, it's a lot of clicking promotions without anything new for that run besides the combo. Would like to see CTRL+click for buying the max in a category, at least. A nifty idea and a good first attempt, but definitely not a finished idler. 3/5
THE CC IS A LIE but I really like how smoothly this game runs. I swear, half the mental work is trying to figure out what direction to be running when the world stops spinning.
I'm a bit disappointed that there is no proper save,especially in campaign, since upgrades carry over from level to level. Otherwise, very well done. And +10 for the Music! "Then the zombies sang a catchy song [...] As we fried them with our flame turrets..."
Hard mode seems to be broken for me, not for any of the normal bosses, but for the first boss after the Crashing Bird. When I beat it, it stops changing mid-explosion, but keeps oscillating back and forth and sending out those blue ripple waves. Does not progress to the next boss. :\ Really hoping to make it to the Kraken, but alas it is not meant to be.
So, it seems that the rock paper scissors follows a pattern. The first time he will play the item that will beat the current item. The second time he will play the item that will beat the item that will beat the current winning item. The third time, you guessed it, he will play the item that will beat the item that will beat the item that will beat the current item. Lost a couple times on purpose to investigate, then won RPS, 3-0. Pattern seems to hold
Thanks XD