Zombie mode seems to be partly randomised. Some levels, there is nothing but the little morons, and other levels there may be several Navy Fear among a bunch of SWAT guys.
Either jump into the wall above the window because you can't see it, jump into the bomb you can't see in time to avoid or land on a crumbling building without enough momentum to make the jump/fail to make a longjump.
Even with hitting the occasional box to slow me down I am still too fast to make reliable jumps. I am not going to try for the random layout where it's an easy 5k.
Started at 4, it is now rated at 1.
A window spawning at a location where unless you perform the tiniest jump possible at your current speed *before you know there is going to be a window* was the straw that broke the camel's back.
There's the problem. You need to hit some of the boxes to slow you down enough to see bombs and windows before it's too late and so you don't jump right over the next building into the gap, but at the same time if you are too slow, you don't have enough momentum.
Darn shame. I've played other maps where people have complained about it lagging too much to play and I've been fine. This time however, level 15 was running too slow for me to actively switch elevators. Darn shame.
Difficult, but not impossible. Physics seemed fairly reasonable. No wierd bugs. Nice bonuses. I think this is pretty much perfect. Kudos TheGameHomepage, kudos.
I've figured out what we need. Easy achievements, medium achievements, hard achievements and RANDOM ACHIEVEMENTS for those games where luck or a random number generator decides how well you do. Make it 10 or twenty points depending on how fair/unfair the RNG is.
So we have to do story mode to get the badges? Someone please tell me I simply didn't see the bit that says you can only get to Mars through story mode.