Don't attack their castle too early. Wait until you've got maximum manna and all possible things upgraded. Then you can survive the enemy reinforcements.
Blocks with slippery edges. Points where you have to jump from the very edge of a block to lose the least lives. Yep. At least it's not "http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard"
What a great idea for the final campaign mission. Give the enemy twice your health, life-draining spells and an enchantment (oops. I mean aura) that drains everyone's life.
What a great lesson the final boss of Sonny teaches you: Who cares about your friends and allies? Just let them die and then do it all yourself. Anyway, I've defeated the final boss twice and still no achievement. Gained a level and done training missions. Nuthin'
Here's a question: What's the deal with that Intervention ability the Illusions use in the final Chapter? It seems like sometimes it blocks everything and sometimes it seems to let it go straight through. Is there a main site for the game that explains what the abilities do and why, despite having four classes to choose from at the beginning, all ability trees are the same?
Azurieq's maps have managed to turn a game with a clever and unique mechanic into a basic platformer, only using the shift mechanic to increase the size of each indivual level.
Whoever Azurieq is/was they've also managed to add a bug in level 5 where you can still be killed by spikes after the key platform has swivelled over.
Because of Azurieq's map pack I've changed my rating from 5 to 3.
Not bad. Two main sticking points that bothered me. Largely non-intuitive stuff.
1: I never noticed that the lights started flickering after the glass lens came out from under the treadmill. I kept trying to use it to focus the light coming through the church windows onto the candles. Yeah. Not that successful.
2: The crows in the Knowledge room. I never noticed that they started vanishing when the mouse moved over them.
The rest was fine. Decent point-and-click adventure.