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RydWolf's Comments

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mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Feb. 25, 2012

Rating: -15

And why does it have to add more and more waves each level? Can't it make the enemies tougher? (that is, stronger than they already have been made.) More waves just make it more tedious.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 21, 2012

Rating: 1

Top notch ending!

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Feb. 06, 2012

Rating: 4

Games that leave you with both a smile and a sense of accomplishment at the end. Just the right degree of difficulty for me in normal mode. Kudos to all who completed it in hard.

Legend of Kalevala

Play Legend of Kalevala

Jan. 15, 2012

Rating: 0

Developer commentary! Wooooo!

Blockage

Play Blockage

Jan. 10, 2012

Rating: 9

...if coloured blocks aren't solid, why does a green block stop a white block on Stage 7?

The Light Temple

Play The Light Temple

Jan. 03, 2012

Rating: 4

Hut! Hut! Hup! Hut! Hup! Hup! Hut! Hup! Hut! Hup! Hup! Hut! Hut! Hup! Hup! Hut! Hup! Hut!

Adventure Story

Play Adventure Story

Dec. 31, 2011

Rating: 0

DAAAAMN that second boss is hard.

Monster Arena

Play Monster Arena

Dec. 10, 2011

Rating: -4

If you win all six times in Intelligence training, it only displays winning 5 times. Also in Intelligence training, 3/4 of the time if you just start form the top left and go top to bottom, you'll win every round.

Canabalt

Play Canabalt

Dec. 10, 2011

Rating: 7

I think the most annoying thing about the windows is that sometimes, you need to jump BEFORE you know how far the gap is, or even before there is a window.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Dec. 03, 2011

Rating: -6

Warrior in the middle of the front row, two rangers and a conjurer in the back. Does anyone know if the Fall of Telunos is able to be won, or if it just keeps increasing the enemies levels indefinitely?

Trigger Knight

Play Trigger Knight

Dec. 03, 2011

Rating: 1

Yaaaay! Finally defeated a dragon! Oh look, another dragon right after this shop, woo!

Trigger Knight

Play Trigger Knight

Dec. 03, 2011

Rating: 6

So...you've got the stone golems to slow you down if you don't boost your attack, the wolves to mess you up if you don't boost your armour, the orcs just as a balanced enemy, the dragon to screw you over if you haven't got the divine edge item and the first three types of enemies to make sure that you have to use up the divine edge or replace it with an elixir before you face a dragon.

Trigger Knight

Play Trigger Knight

Dec. 03, 2011

Rating: -1

Protip #16 This game doesn't suck!

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Dec. 02, 2011

Rating: 2

It's a shame that the Shadow's 'Balance Karma' ability doesn't work against the Chosen's 'Sever' spell.

3 Slices

Play 3 Slices

Dec. 02, 2011

Rating: 5

Please note: You can still succeed even after it shows as having failed. This can be important on level 16 if going for the hard badge.

Vampire Physics

Play Vampire Physics

Nov. 26, 2011

Rating: 2

Level 36 works well enough if you: A) Drop the ramp so that it doesn't land on top of the enemy vampire. B) Remove the entire cart so that the vampire just rolls down on his own.

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 19, 2011

Rating: 4

Level 14: If you hit a balloon ring anywhere except the very bottom then it's very troublesome to jump elsewhere and can sometimes stop halfway along its path. It can take between two and 5 jumps into one of the wooden-pole-balloon-wall to get it to hit the spikes. If you succeed in getting it in one jump, then you land on the wooden poles that fall to the ground and get stuck falling so that you can't jump again and have to restart.

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 19, 2011

Rating: 2

Level 14. So annoying. Those f'ing balloon walls.

Four Second Frenzy

Play Four Second Frenzy

Nov. 19, 2011

Rating: -2

Badge isn't worth the damage to my keyboard. Instructions for some games are missing.

Poltergifts

Play Poltergifts

Nov. 15, 2011

Rating: -1

Is it even possible to die in wave mode, or do you just go to the next wave every time anyway?

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