And why does it have to add more and more waves each level? Can't it make the enemies tougher? (that is, stronger than they already have been made.) More waves just make it more tedious.
Games that leave you with both a smile and a sense of accomplishment at the end.
Just the right degree of difficulty for me in normal mode.
Kudos to all who completed it in hard.
If you win all six times in Intelligence training, it only displays winning 5 times. Also in Intelligence training, 3/4 of the time if you just start form the top left and go top to bottom, you'll win every round.
I think the most annoying thing about the windows is that sometimes, you need to jump BEFORE you know how far the gap is, or even before there is a window.
Warrior in the middle of the front row, two rangers and a conjurer in the back. Does anyone know if the Fall of Telunos is able to be won, or if it just keeps increasing the enemies levels indefinitely?
So...you've got the stone golems to slow you down if you don't boost your attack, the wolves to mess you up if you don't boost your armour, the orcs just as a balanced enemy, the dragon to screw you over if you haven't got the divine edge item and the first three types of enemies to make sure that you have to use up the divine edge or replace it with an elixir before you face a dragon.
Level 36 works well enough if you: A) Drop the ramp so that it doesn't land on top of the enemy vampire. B) Remove the entire cart so that the vampire just rolls down on his own.
Level 14: If you hit a balloon ring anywhere except the very bottom then it's very troublesome to jump elsewhere and can sometimes stop halfway along its path. It can take between two and 5 jumps into one of the wooden-pole-balloon-wall to get it to hit the spikes. If you succeed in getting it in one jump, then you land on the wooden poles that fall to the ground and get stuck falling so that you can't jump again and have to restart.