Congratulations to the Dev on making a pretty decent game, even if as some have hinted it's not your first attempt. And well done on your patience in dealing with some of the criticisms and vile insults sent your way. I had to admire how well you responded to things that would have had me foaming at the mouth, and how you actually seem to have altered things based on what people have had to say.
The buildings are nicely modeled, the world map is detailed and reasonably pretty to look at, and even the little villagers walking around add a sense of something other than staring at a completely still picture.
The bonus items system is handy, if a little over complicated and random for my liking, and again, it helps to keep the pace up.
The beginners protection is generous, and I feel that even a new player of reasonable intelligence could come out of it in a relatively strong position, saving newbs from being put off by an immediate reaming from their nearest established neighbour.
All in all, not a bad effort. Who cares if it's meant to make money for the Dev? Since when was anything in life completely and utterly free? You think people making games for Kong do it out of pure altruism? Maybe a handful do, but for the majority, it's a business, or an attempt at a second income, or some spare change every now and then.
I've read some of the comments and Forum posts about this game, and after doing so, I figured on saying a small piece myself. Yes, it's a game that is very similar to several other PBBG's out there (Travian, Imperian, Tribal Wars, Imperial Ages, Evony, etc etc etc), but that doesn't make it a bad thing. Halo is like Half Life is like Quake is like Doom is like Wolfenstein... You get the point? It's called a genre. Games have them. They share similarities. Get over it.
Now that that is dealt with, I'll say as an ex player of all of the above PBBG's, and more that I forget the names of, this isn't half bad (after my first days play). It's considerably faster paced at the start than a lot of its stablemates (quests giving massive resource bumps meaning more quests completed and more resources), which I liked. You aren't building one thing on your first day and nothing else, and I think that's a plus point on the Devs part.
I would happily pay good money for any one of these tracks. Gameplay is fine, but the music makes it. So nice to see a music game that isn't some techno/electro/dance trash.
Would have been remotely enjoyable if it weren't for the moronic leaping movement and being dragged at warp speed to the back of the screen combining to make it more about lucky patterns in the obstacles rather than control and skill.
Dire. I actually just left my mouse pointed at the middle of the screen after I had upgraded the main gun, one bay, repair drones, and put basic lasers on all the slots. I then went and played something else for half an hour, and came back in time for the rubbish last boss, and a hollow piece of story at the end.
It gets a 5 from me for just being as mad as a box of rabid frogs. It's not a game, it's an interactive, badly drawn cartoon, but since it's bananas, and I actually laughed out loud at it, it deserves praise. Well done!
I tried to like it, I wanted to, but...it's a man...in what looks like a toilet...shooting endless "man zombies" with a ping pong ball firing machine gun type thing. No sound, no colour, no variety, the level doesn't seem to change, the enemies don't, just epically bad.
Wretch32...how about you go fist yourself? Did I ask your opinion? If I wanted it, I'd throw you a bone. Who gives a damn if comment boards are clogged when they are 200 pages long anyway? Get a brain.