5 stars just for the awesome intro. Beautifully written and delivered - whoever reads it really could sell their voice, or maybe they already do? The music is also amazing - reminds me of Isaac Sheperd, of Music Catch fame. Wonderful stuff.
Not a bad attempt at the genre, I would imagine rating this quite highly as a full game and probably sinking a good few hours into it. However, as much as it pains me to be negative, especially when I think effort should be rewarded (you do something, you get paid, and quite rightly so, surely?), I have never payed for a Flash Game and can't imagine ever doing so - sorry :( Also, yeah, the digging mechanic at the start is a bit of a pain, too many key presses for a single block. There are many good aspects to your work though so don't be massively disheartened by the feedback.
It was okay, I kind of enjoyed it for a while, but you need a quality adjustment button - I found that the later stages tended to lock up and skip a lot due to the sheer amount going on onscreen at once.
I really liked it, but for the love of god don't ever put flashing screens in a game, for any reason, ever. That steam room, which I was in for all of 45 seconds, has given me a pounding headache.
It looks like the addition of the fail safe button has broken the game - you can now freeze most, if not all, of the enemy troops in place by repeatedly clicking it, and your soldiers and cannons remain active, allowing you to annihilate the enemy.
Buy the three satellites by the end of round 2 or 3, then get a speed and damage upgrade for your cannon. Max out the range on your satellites range is more valuable than power, then bump up the power on satellites 2 and 3 (the side ones), as the asteroids have a shorter distance to travel from either side, and are therefore more dangerous than those coming vertically. From round 8, bump up your fire rate and power on your main cannon, and a bit of movement speed / stability if you can afford it. Game complete, 37108 score, NOTHING spent on shields or birth rate.
The moody art, music and atmosphere really made me think of the old Shadow of the Beast games for some reason, but that's a good thing. I thought this game was really good in a lot of ways, well done.
I liked the artwork for the units, and the upgrade system was okay, but there is absolutely, never, ever, a justifiable reason to make a free to play game that requires such a ridiculous investment of time, repeating the same battle over and over. Sure, if we were paying by the minute to play, keep us hooked all day, but this should have been a far faster, snappier affair. Lower the upgrade costs, increase the rewards, and let the players see the game in a couple of hours - not a couple of days.
And apologies to all Kong users for posting four damn comments in a row - I never realised I had so much to say and that a 1000 character limit was so low - I would have and should have used the Forum if I had know it would end up like that :/
Sorry.
The last thing I have to say though is a suggestion: give us another level of zoom to the world map please :) I want to be able to look further at a glance, to see who is around me, how big they are, who's a threat and who's a farm, and where the juicy Wilderness zones are. Oh, and clarify the troop stats - you get the box when you mouseover, but the pictographs aren't very clear on what they mean. Speed and distance needs clarified too - I can't work out beforehand if a journey might take 5 minutes or 5 hours. Something simple like Travian had would be handy, where every unit stated that it moved at x fields per hour.