kinda fun game, but I was a bit disappointed to see that there was either no progression or practically no progression when I closed the game and came back later. There shouldn't be a need to actively keep an idle game open in order for progress to be made.
"Out of 7.1,503,091,272,681,65e,+23 invited friends, 715,030,912,726,816,500,000 come. Others who couldn't come give you their full support." I just want to give a moment of silence for the 10 guards that reduced my numbers by 700 quintillion people.
1 star, i had saved up 24k through the stock market and then the end of the month hit and my money wasn't in the market so it took 5k from me. my rating had been 5 stars before.... shame...
Really wanted to give the game 5 stars for how fun and creative it was, but that last level was a pointless change in difficulty where I would die for landing near a red block or I would slide off the edge of wait block even though I stopped moving after landing, it should be reserved for a bonus level.
can only hire one lumberjack, maybe change the graphics and names to not rip off runescape (just for legal reasons possibly? I like it, but I don't know what trouble that would cause), let arrow keys switch between areas (its a pain and doesn't work very well dragging between them), don't send the player back to the previous enemy if killed (let them stay at the enemy they are on), have more than one resource to collect from based on level, put the resources together rather than putting the save/load/reset buttons in between them. Consider buttons that run along the bottom or side of page that quickly take people to the area they want, as well as having the stats/equipment/market buttons next to the area buttons so that players have a more organized user interface. However, it is a good first game, congrats
The idea behind sending the player back when killed was to prevent repeated deaths when you are idling, as you lose exp when you die it would be a terrible thing at higher levels. The layout is still a bit clunky, and will be sorted out. Thank you for your good feedback, much appreciated!
1 star... sorry. Game was easy, fast, until the end. Grinded to max everything out. Still could not beat final boss regardless of attempts or advice from other players. It seems the boss is random and can only be beaten by luck. Please fix this.
The prices are off (but this may be due to the order I purchase things in????). I buy several lemonade stands and then focus on the oil company. Whenever I'm buying all the other companies, their prices go up in reverse order. 500-->501 oil companies costs 12.6 septillion, 400-->401 banks cost 50.34 sextillion, 400-->401 shrimp boats costs 1.675 septillion, and 390-->391 newspaper deliveries costs 28.23 septillion.
I want to get these trophies but the game is running at 1/5 the speed due to what I assume to be programming faults. I don't have time to do this with the game going so slow
The lever to fill the vials is too hard to find, I looked around the game for half an hour and read all of the through 4 pages of comments and finally went to a guide before I found out that there was a lever
Horrible programming = horrible lag... I have a fast computer on a fast internet, but this game becomes unplayable when too many bullets are moving around.
I love how it's got similar movement to Diablo (holding the mouse), but this game takes it one step further by allowing you to pick items up by moving over them. Great game!
I plan to add some offline progress in the future :)