no idea what is going on here. no instructions. no tutorial. not even any hints spread around. the "help" file is useless as it's just fluff and doesn't tell you how to play. assuming people know stuff is badgamedesign.swf
Really quite good. Some of the levels seem really annoyingly hards at first, then after looking at them for a minute you think to yourself "how did I not see that?"
lol this drek is back again? It's a shame, b/c this could have been a halfway decent game IF you could leave the starter map without being turned to glitter. But then again it is Bigpoint who have made a career out of creating seal clubbing simulators.
lol @ the backwards control scheme. being unique is fine, but when that uniqueness actually makes your game harder to play, that is not a good thing.
the auto-aim is frustrating as it is incapable of hitting anything that has any degree of sideways motion, or is beyond arms reach.
lv.10 is flat impossible with any combination of moving / not moving. there are just too many things going on at the same time, all of them slowly chipping away at you. and this is made even more frustrating with the controls and aiming not allowing me to shoot where i want.
this could be a really fun game, but it has some weird as hell design "choices" that will probably never be changed because pride.
far too repetetive, and it feels like progress stops entirely once you reach the first 'boss' battle. there is no documentation of anything, there's lots of things to use but i have no idea what does what because no-one could be bothered to tell me and i am not in the habit of using trail and error for anything. it is not fun, much like this game.
So there's a game, right. Looks kinda fun. But this game insists that I'm not logged into Kong, when I very obviously am. Wat do? Game fail; 1* and move on that's what. gg
Getting lots of lag and stalled loading recently. Keeps failing to load battles and needs the browser refreshing after each battle or it gets stuck in and infinite loading.... thing.
Why are there crawly bug things on aerial planets? You can't harvest them as you need to dig up, which you can't do when flying. Annoying seeing all that precious viscera just being there and ungetable.
Ugh. There are already too many blocks, but the deeper you go the more they clump together and so are impossible to avoid. And the core blocks do a ton of thermo damage which wipes out all your protection guaranteeing you die as almost instantly thereafter.
Annoying game design at it's finest.
Hi there, please try clearing your Unity cache. This should resolve this for you.