enjoying playing thus far. HP regen timing is a bit brutal (and I think it might drive more casual players away), but the basica core mechanics seem solid. The attack timers and animations feel almost random in terms of their timing. adding some visual "countdown" either with number or just a progress bar would be helpful. A healing class would be very welcome. just in terms of survivablility, as chasing after the HP pots is a good way to get your mobile characters killed. I will be interested to see what more you do with this game. Again, good work:)
Thank you very much for your comment. Of course, we want to improve the gameplay.
The game is still under development and we plan new features to soften the HP regen timing.
The "visual countdown" is a good idea, we'll see how to integrate it.
About healing, one of your gladiators may have it as his base skill. If your gladiator use a wand he can cast this spell on any other gladiators (wands will be fully functional in the next version). Even without "healing" as a base skill, you can get the wand of light in the market which enables to heal any one.
i enjoyed played this game. thank you devs. i found the gameplay compelling enough to spend an afternoon with it. a bit more variety in weapons and weapon upgrades (like forking upgrade paths or something) would be welcome, but all in all, a solid defense game. thank you
great concept, well executed. only a few minor problems now that the load bug has been addressed. Would be helpful to have a progression map for the classes and the buildings, so that people know what they are investing in, and what to expect. second tier building are expensive and it is off-putting to invest in classes/rooms you dont need (for your playstyle). Look forward to seeing what you do with this game. Nice work!
Note, if flash crashes, you lose all progress. And flash WILL crash. Devs please add auto save functionality. otherwise all your work on this game is wasted.
Thank you very much for your comment. Of course, we want to improve the gameplay. The game is still under development and we plan new features to soften the HP regen timing. The "visual countdown" is a good idea, we'll see how to integrate it. About healing, one of your gladiators may have it as his base skill. If your gladiator use a wand he can cast this spell on any other gladiators (wands will be fully functional in the next version). Even without "healing" as a base skill, you can get the wand of light in the market which enables to heal any one.