so, not going to lie, therte is literally only one upgrade that matters in this game, and its the speed up one, I'm trying to get past these score ceilings, but I'm never seeing ay boss to unlock upgrades
So, played this game and considered not btohering to come back again because energy systems ruin games. Decided to maybe give it a second shot, and come back to see no heroes....kind of an issue, really
Not sure if I'm missing the point, but there are (really low) caps on offline storage, an energy system, and no sort of passive clicking in place? Don't get me wrong, it seems like a neat enough game, I'm just not sure it has any of the appeal you would expect from an idle game.
I know its a different game, but when you're drawing so much from Harvest Moon and similar titles, it would be nice if you learned from their mistakes. Nothing huge, just lots of QOL stuff, like hunger and thirst remaining full on "death" can't move through crop blocks once they've reached a certain limit. Stuff that HM removed when they realised they were poor mechanics
worked m way through about 20/25 tedious rounds of this on hard, I click next round, ad i'm back on round 1 again? Beat it and round 2 again. Not sure quite why it happened, but why do bugged games like this get badges you cannot complete?
This game offers me no incentive to play, as an RPG should. Telling me to replay levels to get stronger is laughable when I gain a paltry hp boost and that's all for leveling. The random nature of rewards meant that - after I wasted my first 3000 gold on the monster catcher before realising I need to use an uncut dice, apparently every level to get the bonus - I was too poor to afford any dice blueprints for far too long. The collecting monsters is annoying and random, but after tutorial world, you add an additional arbitrary section to make it tougher? I would have happily paid some kreds if they would help me advance, but there's no indication that I'd be any better off. Reasonable premise for a game, but not enough hooks to make me stick around
This game is fun and a great teaching tool, love it. But...on part 5 of molecules, my two protons got trapped ad could get apart, whilst electrons kept on shooting at me until I had about five full rings around me. Then Unity froze, almost crashed but held on, then popped back in after a flash and I'd won the level? I assume not intended mechanics, but who knows :P 5/5 either way
I enjoy this game, but quit after a barrel exploded so much that it killed me when i was off screen somehow. A few days later I came back and gave it a second shot, and the ballista refused to fire during defense missions, couldn't get off a single shot. I'll put up with some bugs, but not game breaking ones, sorry. As a side note, is the mini-map supposed to display things? Because it doesn't
yeah, not to be a jerk, but there is no way i'm playing a game where the collectables don't register. I can see the 21 tiny dots that show i've collected the coins. I counted them, but it still insists i only have 20. two of the first five levels had this issue, so won't be playing any more
In the first round of mountain tourney, i have full run and fly, and it means my duck gets lodged on a rocky outcrop, so i can't get past it. tbh, not sure i feel like leveling a second duck to a slightly worse level just because my other duck is too good...please fix
is it me, or after guns, lasers, and spinning tops of doom, did robots whose primary form of attack was to drop on you feel a lttle...underwhelming? I mean, i noticed they'd sometimes try to kick me instead, but its not exactlly the epitome of advanced science is it?
aparantly i shipped 696 billion cups worth of tea. i did the maths quickly, and over a ten year period, with the population of britain being roughly 8 million in those days, we're talking an average of over 20 cups a day for every man, woman and child...i can't help but feel that our tea addiction is maybe being a touch overstated :P
i liked the reworking and the new graphics...not quite as much as iwould have liked to be able to actually play the game though. I envy all those that could make it past the first level with boxes. My character decided that he would forevermore run into the box and never listen to any other command again...
I couldn't help but laugh at "no clicking needed" in the instructions followed shortly after by "click the mouse to use a bomb" then "click to continue"
I heard to alleged that Edgey McEdgerson would pledge to edge those hedges and jump to each ledge while using a swage to edge a sedge whilst kedging a dredge.
Whoops, fixed that bug with the 5 rings! Thanks for finding that