speed runer tip you can kill the second bat on level 14 by geting realy close to bat 1 and calling back the axe (also 178) lets call this skip "epic skip"
My current goals is to knock out a bunch of 5 week prototypes each exploring different incremental variants I haven't seen yet. After that I'll be checking for player responses to see which game I should flesh out. If I do end up choosing this game, it will be a complete overhaul and thus reset everyone's stats because they will be irrelevant. You guys helped show me the core idea is fun, so that gives me confidence that I can take the game to the next level.
i think this game should have a docking featcher i have always found myself opaning the upgrade menue at the docks so maby make the docks a place you can shop and sell fish also you should get awords and as you catch mor fish you get more meddles like achivements but no reward but a shiny meddle for your hard work
I actually do like the idea of the player having a "home base" so to speak, kinda like Monster Hunter or something. I initially had that planned where you could only buy from the boat shop, only do perks at the collection shop, but ended up opting for a more shallow UI. I still like the idea though and would love to play around with it some time.
I think you should add an upgrade that makes catching fish faster and make it so only one line can atach to a fish so its not op also a upgrade on line length or a net perk whould be prety cool nice game want mor perks tho
Totally, that's very much along the lines I was thinking. I wanted each fisherman to actually be unique and offer something different, that way you could have say, an AOE net that's better for swarm situations, or a stun mechanic to help with aggressive fish.
Never could figure out how to catch those darn things.