What happend?!? This is NOT Epic, It feels too childish, and isnot as well made as Epic War 4, where everything was there. The enemy base, your base, spells where easier to use, the overall looks where better too.
Its funny how the rocket catches up to him when he is about to crash through on of the cells the Princesses are captive in. You would think would stay on it? huh?
When using the palm tree maze method later on you can swap them for the turrets, and don't forget you can link tower to tower like the tower link to a tower, so if onetower goes off so des the others that are linked to it. :D I wouldlike to see some more upgrades please. 10/10 game (And song)
Aeries is a ultra rare find, one of the best in the game. Infinite Fortress is a diferent type of wall, also a rare. (Rares drop from enemies if your lucky).
Great games :D The end boss is too easy, andwhat about a set of challenge levels, for example; protect a moving ally, or kill a certain amount of enemies before time runs out? 10/10. :D
It would be nice if you could ‘organize’ your zac fighters, for example if they keep preventing enemies from getting near your base out of the range of your turrets, then you could ‘tell them’ to get back a bit. Set up formations? Travel in pairs sort of thing? Just an idea. It may help. And it would be nice if we could see the damage they do as well. Thanks. Idea 2: Another idea; Once you’ve upgraded all three upgrades on a turret another fourth updgrade appears? Expensive, and/or compensates for something, for example, ‘increases range by 12% but decreases damage by 10%’??? This could be for each type of turret. Idea 3: Target priority? (eg, target ‘sheilds’, or ‘no sheilds’, ‘most HP’ ect.) This would help because when sheilded enemies are humping my walls my Galaxy turrets likes to shoot them killing my walls. But if there was target priority-ing then they could shoot else where. Sorry its a bit long. I hope improvments can be made :)
Please may the Developer review level 24, it seems the only way to get the middle star is at the start where you soon lose too much energy. Please + up so the Developer can see this.