Very interesting; I didn't play the first one, but I find the variable types in the equipment to be a compelling design concept; I presume, in part, that the number of qualifiers to a bonus increases the amount of the bonus, which allows you to encourage specialized equipment sets procedurally. I am intrigued - where did this idea spawn from?
I do not understand the rules this game operates by. It's not clear why some levels fail or what's going on with the relationship between power and segments...
Yeah, not a fan of the new UI...it's flashy, but for a game like this, simple is better. The old look and feel was fine, now it's just messy and confusing.
I've been enjoying the game for a while, and was considering buying some dragon coins, but when I checked the exchange rate to dollars, I was appalled! It's basically 10 dragon points for one dollar, which means a promo pack costs $12.50 and the current special promo card costs $15.00! Seriously?! Physical booster packs of popular CCGs cost about $4.00! I was expecting an online-only game with a limited audience to price at maybe 10% of that...
Like many people, my eyes have trouble differentiating between colors. It seems more and more games these days are color-based, and are often unplayable for people like me. This game is one of the worst offenders - the whole thing is based on color, one mistake restarts a level, and with graphics that are fuzzy and constantly shifting, I have no idea what color anything is. Too bad, it might have been a good game, but I'll never know.
It should save your progress every move you make on the world map. Reload the page, did it not save?