Me on Level 11: Oh. This button opens up the secret star area. Cool. Wait, why can i push it again? *does so* *Doors suddenly go from completely open to just-opening-up-in-a-grand-fashion.*
So, for anyone struggling to get the badge, hold right, then click off the game, but still on Kongregate. Then just... do whatever. That is, provided you still don't click off the page or another tab. I did so, and the snail seemed to totally bypass a plant once he got the full fancy suit. I personally watched the snail go by regardless, but still you can afk while the snail goes by :P
Noticed all the updates - thanks! I was quite surprised with the quick response time :P Anyway, came back here after seeing it vanished off of the hot new games, maybe the updates did it? Dunno. Ether way i forgot to give it 5/5 anyway (Sorry, i can be abit forgetful, and it's been one heck of a day ^^; ) so i'm here to give my support to see it back on the hot new page and all.
http://prntscr.com/q15t5n - If you click the level complete screen, it makes the "level complete" part of the animation play again. It's harmless, as it just goes exactly over the original level complete screen, but you can get some funny screenshots like this :P
Afew things;
1; Gameplay wise, could you make it so that we can also use WASD for the
cannonballs? Yes sure some people may like the arrow keys better for this but I personally like pairing mouse controls with WASD.
2; Storywise, no one mentioned the 460 cannonballs in his spacious basement? This is, of course, assuming he only took from the house's pitch and didn't check it out for himself until the start of the game.
Also, he was so motivated and undeterred by the setback that he decided to make a wall of the cannonballs.......... and get someone else to do it while he rests. Yet, he knows all the answers to the puzzle, he just can't be bothered to do it himself. XD Also, props to both Gavin and the editor for counting exactly how many cannonballs there are.
If I find any glitches during my gameplay, i'll be sure to comment again later, but this is what i got for recommendations as of right now :)
1) Here you go.
2) Don't be to hard on Gavin. You know, we all have that friend, who ask for you help and you end up doing all the work while he just stay around giving you advice. Deep down, he's a good guy, he's just a bit lazy.
Thank you for your time and support.
Not a bad game. But can someone explain to me why the Mode 2 button is just leaving? XD https://prnt.sc/pu074e https://prnt.sc/pu0779 http://prntscr.com/pu080j - screenshot proof
(If you didn't see my last comment; these are flaws i found) For starters, please include a level select so i DON'T have to replay the entire game to point out these flaws XD I'm doing so anyway, but please. So, here we go; Level 2's triangle is off. It's not straight. I don't even think it's in the center of the screen. Level 4's top triangle is further apart than the rest 14's triangle has at least one side that's slightly off from putting all the triangles together (But i'm unsure if this is consistent) Level 20 can be completed without moving the rightmost side (I actually was able to do this twice) In Level 22, not only do the triangles look different than any other level, but the topmost one once again is farther apart than the other two. And that's about it.
As someone who doesn't actually have OCD, i have to admit this game still made me go "AHHHHHHHHH" when i started, and then "Ahhh." when i beat a level. Will rate 5/5. That said, while ik it's a demo, i did indeed find some flaws that i will post in my next comment. My concerns are alittle nitpicky, but that is because of the audience this game is meant for, so i looked it over with a critical eye.
Level 20: Oh, hi skeleton. *dials up a phone* Hi, yes, is this the underworld? Satan owes me a favor. Again. Ok, thanks. *Puts the phone down* *Watches the level complete itself*
Me: Gets nuclear bomb unlocked. Sees damage.
My Imagination: *boss comes down to earth, huge spaceship or whatever.*
Me in my imagination: *launches 1 nuke*
Boss: *boom, dead*
I do my best to keep up with players' requests. Feedback is really valuable, and developer would be fool to ignore them.