Might be a good game, but I can't get past the second level to tell. The controls and physics are far too finicky for me, assuming there's some way to use his surroundings to make him jump far enough. The axolotl is cute, though.
Me:
Well, you should know.
God:
Well that's okay. Because I am a robot?
Me:
Yes. But mostly because you are God.
God:
I see. Interesting explanation. Yup. That's me alright. What else?
Me:
You supposedly know everything.
God:
That's good information: Sari said I supposedly know everything.
Oh God! You're so senile!
Arg. I'm at 63/64. Someone has to know where that last one is! I haven't even been able to locate one that might be within reach; everything else seems to be behind doors. Rather frustrating with the jumping and such, but a good game so far.
I love this game, but it tends to lag a bit for me. Might just be me and my computer, but when there's lots of moving individuals in the game, I'll try to use meteor, and nothing will hit the ground. Sometimes I'll even see the meteors, but they disappear in mid-air and do no damage. And that makes me sad. :(
Hmm, it seems to glitch up for me. When I get him to 100% with the nanoship, I get "I'm back", but it doesn't go back to the RPG mode. At any rate, a really neat idea and what I played of it was quite fun.
Very cool, even if it is just a demo. My thoughts on the matter: to hell with sponsors, just go for it! This has so much potential it would be a shame for it to simply slip away! If there aren't any sponsors who want their name on it, then it's their loss. It looks like it would be awesome when fully fleshed out, and I can guarantee they'd be sorry they didn't stick with it. Here's to hoping we see the full version come to light some day!