on the ship, at the cogs, the game becomes extremely slow, when he falls into the cogs. this means the fade out on his death can take up to 10 seconds (counted). this becomes very nerving as the character dies very often in this stage.
i liked the first one more. it had a better humor. and i posted a comment on the first one: don't try to improve the graphics, focus on story. but you did just work on the game engine. it runs slower now, compared to efrbi1. ... game designers should take advices ...
hey for all who are stuck on 24: shoot 4 bomb loads in a row very fast. don't wait after each shot until the walls have stopped moving. you can do this by immediately clicking again after you have released the load. just fire 4 shots. there is a slight chance the castle collapses after the bombardement, but it is most likely it will take more than 3 seconds, which is the maximum the game will wait after shot 5. shooting should be made in such a manner, that the load is released at an 45° angle. this will maximize reach and impact energy. good luck.