this was a pretty fun game but tbh a little easy/short (20 minutes maybe?). maybe make the minions cost escalate to make the game last a little bit longer? or put a cap on the number of minions of each type you can get? or both? once i had 5 health minions (around the 6th level) i seriously ignored all enemy missiles and attacks and just cruised through the levels.
this game was pretty excellent but tbh on higher resolutions it is a little hard to see all of the symbols on the tiles. maybe add an option to make the tiles a little bigger, and this would subsequently scale up the markers on the tiles so they could be more obvious
I like the idea of customizing tanks but frankly it's way too much to figure out. the default upgrade path though is way too frustrating vs bubble tanks 2 - I got a beam gun on my third? fourth? tank but couldn't get it back - likewise with seeker missile secondary upgrade. I would have liked to see at each tank upgrade point 1 tank with same/upgraded primary, one with same/upgraded secondary, and then random other options and a third tank with random options
I wish there was an easier way to find the boss too - obvs I'd avoid him until I was strong enough but I probs ground through 150 bubbles to find him
would have 4 starred but got stuck watching nothing happen for >10 minutes because there is no way to end a level if the cat is too fat. endless bounces with no way to end = 1 star