This is old, but anyways, after playing this game a while, if it did implement the Kong API, it should at least get 1-2 badges. This game, though you gotta grind, and some levels just turn me off, but regardless of these faults, it's still a challenging and 1/2 decent defense game. THey could improve it with some tweaks, and map changes.
AznKid, you're comments are stupid.... very stupid... but I realize you're a noob. You haven't even played for 4-5 days. You make asians look stupid. Oh wait your a banana.
1 turn per 1 hr, then 1 turn/10min, now 1 turn/20min. Make up your mind how to screw this game. Oh, wait, just tokenize everything, even clicking costs 1 token!
You don't uber die if you use a mage, only if you don't know how to spec your mage. Mage can't kill 2 mobs until lvl 45+. Once you get to lvl +60, mage is just too awesome.... I've run all the characters, outside of humans, using rage (which is actually a bug), mages will own mobs or players at lvl 65+ hands down.
Mages are not weak... Once you hit ~lvl 45, mage can easily walk into a lvl 51-60 zone and win. It's knowing when to use what spells at what lvl, and re-spec'g talents to maximize speed of killing. Rogue is good for LVL < 60 but after 60, Mages have so much advantage... (Normal attack + 8 offensive spells and a super spell).
REQUIRES:
1. Hot Keys - to use magic and special atk
2. Auto save when back in city - sucks soo bad because I keep forgeting to save and my character dies. Wasted like 2-3 hours.
1 star until at least auto save (which really screws up the game) is put in.