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schismtracer's Comments

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GARE

Play GARE

Jun. 17, 2012

Rating: 1

The regen stats should show the points restored per tick instead of...whatever the current numbers are.

Developer response from prexen

Noted for a future build. Will add that stat for you to check.

Ambulance Truck Driver

Play Ambulance Truck Driver

May. 15, 2012

Rating: 21

You really need to allow replaying previous levels for cash. It's too easy to end up in an endgame death spiral of needing upgrades to survive the crazy ass roads but not getting enough to pay for upgrades because you don't have the proper upgrades in the first place. Easing up on the time limit would also work (maybe gradate the payout, like getting 100% payment for meeting a par time, then reducing the payment by 25% every five or ten seconds over).

Boom Town

Play Boom Town

May. 06, 2012

Rating: 53

Ore needs to bounce off the edges of the map or, perhaps, get automatically collected if it does. Making it unreachable in trees is fine, though, since that gives the player further incentive to deforest the maps.

Developer response from thepodge

The ore does bounce off the edges of the maps! It only bounces in to neighbouring plots (which you can buy)

Decision

Play Decision

Mar. 21, 2012

Rating: 3

The rocket towers should either have their projectiles move faster or get a significant damage boost. As is, they're of questionable value compared to the cannon towers, which are hitscan and have a faster rate of fire besides.

Papa's Pancakeria

Play Papa's Pancakeria

Mar. 12, 2012

Rating: 149

I see Big Paulie is still desperately trying to kill himself.

The Love Letter

Play The Love Letter

Mar. 05, 2012

Rating: 163

If you want the game's rating to go through the roof, add an unlockable rocket launcher. I thought Fable NPCs were the most obnoxious ever. Good lord, was I wrong.

Developer response from axcho

Ha, you're not the only one to ask for that! :) Or maybe a chainsaw...

DuckLife 4

Play DuckLife 4

Feb. 29, 2012

Rating: 4

The training minigames are wildly unbalanced with regards to stat gain. Take the climbing set; I can consistently get about ten levels from the second minigame (taking one minute), whereas the third will usually get me fewer than five levels despite having several times the duration. Neither is particularly hard to do, but #2 is simply more efficient. The shortest solution is probably to let the player pick which mingame to play instead of making them sequential.

Tequila Zombies

Play Tequila Zombies

Feb. 05, 2012

Rating: 15

Instead of making W a (frankly useless) melee attack, how about making it switch between whatever gun you're holding and your melee weapon? That would solve the boss issue (as he really is impossible if you can't find a gun, even with the chainsaw) without completely altering the game. The other possibility is to make melee attacks more powerful (against the boss, if nothing else), but that would probably break the game.

Cave Explorer

Play Cave Explorer

Jan. 29, 2012

Rating: 2

That stupid NX8 farting jingle continues to play even once you start the game.

Developer response from matakukos

sorry, those are sponsor requirements and i cannot change.. :(

Pogo Jumper

Play Pogo Jumper

Jan. 24, 2012

Rating: 11

Some orientation indicator would be helpful when you go above the screen. As is, doing so is a guaranteed faceplant.

Chuck the Sheep

Play Chuck the Sheep

Jan. 20, 2012

Rating: 3

It would be nice if you could deselect upgrades, as in click a few ticks lower on the upgrade line to reduce the effect. As some people have mentioned, upgrading the wings all the way makes the plane too twitchy to effectively maneuver between mines.

Kingdom Rush

Play Kingdom Rush

Jan. 19, 2012

Rating: 2

Can I just say how nice it is to see a tower defense game where the so-called advanced towers are actually worth a damn? Because it's really great.

Red Planet

Play Red Planet

Jan. 19, 2012

Rating: -2

Protip: get the speed perk first. It reduces the latter half of the game from "nigh-impossible" to merely "immensely frustrating."

The Ocean Around Me - Week Two

Play The Ocean Around Me - Week Two

Jan. 08, 2012

Rating: 0

The minigames are clearly just padding at this point. Please stop.

Zombie Avenue

Play Zombie Avenue

Jan. 04, 2012

Rating: 66

Helicopters have some hit detection issues. Basically, whenever they fire at a building from the side, their shots don't hit. This would be less of an issue if they didn't insist on *staying* to the sides, though (seriously, it got to the point where my entire heli fleet was parked off-center, merrily blasting the ground; funny, but a waste of upgrade money).

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