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schnout's Comments

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Realm of the Mad God

Play Realm of the Mad God

Feb. 17, 2013

Rating: -13

This would make my life so much earier... http://stackoverflow.com/questions/2554030/disable-browser-scrolling-with-the-middle-mouse-scroll-button

How to Raise a Dragon

Play How to Raise a Dragon

Dec. 01, 2009

Rating: 0

I rarely write comments, but all these negative comments got me angry. Brilliant work. This is by no means a game that I would play everyday, but the concept and art is amazing.

Go Usagi Go

Play Go Usagi Go

Jun. 07, 2009

Rating: 9

As Pustulio pointed out, leaving the arrows in place after a failed attempt would be a welcome addition. Otherwise, cute game.

Polygonal Fury

Play Polygonal Fury

Jun. 07, 2009

Rating: 0

Great game, simple, well made.

RPG Tower Defense 1.5

Play RPG Tower Defense 1.5

May. 29, 2009

Rating: -1

I don't know if this was intentionnal, but the upgrade/cost ratio is horrible. Your money is always best spent building a new tower (exept for first the upgrade). This seems like an odd choice to me as more towers = more lag. For arrow towers: The money/damage ratio goes like this: 0.0667, 0.0726, 0.0675, 0.0616 then 0.0568...

The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 05, 2009

Rating: 0

Awesome game, simply brilliant. If I could suggest one simple interface upgrade that would have made my life easier. Having the programming section of the manipulators numbered. Not having to count all your symbols everytime to make sure your sequence works is tiresome. Other then that, best puzzle game on Kong hands down.

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Dec. 06, 2008

Rating: 0

Don't understand all the negative feedback here, one of the most innovative puzzle games out there. Great game (add more levels!)

Mytheria

Play Mytheria

Nov. 13, 2008

Rating: 0

I have to aggree with Deathster666, A mass attack (or select a few units then attack) would be appreciated. I love the concept, but it's taken me way too much time to get throught the tutorial because of a slow attacking interface. You could also add an option to make the attack animation instant.

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