Can we get an entry field and button to buy all available level ups up to a certain level X? That way we can just leave most heroes minimized and use the new field and button to handle a lot of the leveling.
For the problem of snipers hitting the same bloon: I understand why it would happen - they aim for the strongest bloon and if the first shot wouldn't kill it, the second sniper's shot also hits it. But it would be nice to see it changed. You could randomize when they shoot by making them shoot on a random millisecond within maybe a twentieth of a second. This wouldn't affect the visual too much if at all, and would solve the issue 98% of the time. Or you could even make each progressive sniper's shot have an offset of a millisecond or so. Then they would never shoot simultaneously. But I can also see how that would feel a little less elegant from an algorithmic standpoint.
When you click on a tile that is non-adjacent to your city, the info box stays up for a set amount of time unless you click something else.
This is pretty disconcerting if you arrow away from the tile without clicking anything else.
Suggestion: Would be nice if ascending automatically spent any remaining money on the cheapest hero levels so we would get the maximum number of hero souls without needing to click.
The "Buy Available Upgrades" button should be at the top of the display next to DPS and Click Damage information. It's almost not worth using when I have to scroll down to it.
Individual heroes should show their altered DPS contribution with the "(idle)" bit added when Siyalatas is active. Call me dumb, but I don't want to do the math to figure out which hero is contributing the most, or have to scroll through them.
Can you make an option to "buy cheapest level"? (And maybe auto-buy as many as I can afford?) Sometimes I know I'm just planning to ascend soon and want all the cheapest levels.
"Pause menu" has the only way to configure quality that I can see (and that's only in-game). Might be helpful to have a "Settings" menu on the World Map too.
Pretty sure I played the hourglass level the first time in a way that made it unbeatable the second time. My first action was a jump straight out of the door to the right - down the middle. There is no way to jump back up through the middle, and my past selves spawn too quickly for me to gather them all.
Aside from not having some kind of reset button, this game is fantastic, and unique concept at that.
Maybe!