Note to Devs: No matter how awesome you think your 10 second techno loop music is, ADD A MUTE BUTTON. Now I can't listen to my music, and I listen to silence instead of yours...
Second Note: Forcing the user to upgrade character CONTROLS (not abilities, just simple controls) from "painful to play" to "simply awful" was getting old years ago
What is it with undefined's games all being EXCRUCIATINGLY slow with battle mechanics and always starting with ludicrously low hit rates??? These 'features' are not fun and if you didn't keep getting required badges, I wouldn't pee on your games if they were on fire...
Oh, look, it's this game again....Wouldn't it be awesome if we had the same exact game but it was going up instead of down?....maybe a rocket ship.....
I remember I loved this game and I could have sworn that I got all the gems and the hard badge, but I think I was playing it on a client's computer. If I remembered who it was, how unprofessional would it be to call up and ask them to email me a .sol? Oh well, definitely a good enough game to play through again!
@joemama1512: Now you tell me! -After I laboriously click the mouse hundreds of times, ensuring that each shot will land to get.....YOU GUESSED IT! 74%.....anyway, not too shabby a game, I've seen much worse in the genre
How can you "command" suicidal troops who are programmed to run face first into enemy fire? What's the plan? Who's in charge here? Captain Zapp Brannigan: "Stop exploding, you cowards!"
Randomly stop shooting, randomly 'stick' moving in one direction, randomly die by spawn with no amount of skill in the world that can save you. Why am I involved in this game at all? Just let me click once, then you can tell me if I win or not and be done with it...
"We could put more effort into the controls, OR, OR, we could say, '-Meat boy is Hard!'"
Brilliant!
Oh well, nice throwback feel and I just always loved wall jumps 4/5 because I can't 3.5/5
A job well done on quite a large undertaking. Simple and clean. Congratulations and I hope the high praise you've been receiving will spur on much more work in the future!
The only time I die is when the game gets choppy and I have to take its word for it that I died (Not that I have a blazingly fast machine, but it's not like this is CoD here...). Also: Why would I willingly get a random shooting turret? It seems to work against me more than for me...
After a minute or two you should be able to stop playing and then it will just tell you five minutes later if you got the achievement or not...
If I'm not involved in this decision at all then why the hell would I have to be here for it?
There is one IMMENSE error in all of these cargo bridge games: REPEATABLE RESULTS! If I play the same bridge 1,000 times, I should get an IDENTICAL result 1,000 times. Otherwise, I like all of them...
Went from 5/5 to 3/5 when I realized that you don't get the same results if you run it twice but don't change anything. Nice job, Freecloud, but a Physics game HAS to be able to be reproduced EVERY time...luck shouldn't be involved
Neat idea but the gameplay leaves much to be desired. The timer can be tough, but it is not on the list for glaring mistakes (eg swarms of bugs). Nothing more frustrating than playing a level that you have to get 10 balls in and they just stop coming after 5...
Any progress I'm making after level 18 is not being saved, and the game is ENTIRELY too slow to have any replay value. Great concept, terrible execution 2/5
Eh, most of 'em are just jealous they don't have sexy beards like us.