This game has large memory leak issues. In addition to the lagging, certain levels are extremely buggy. For example: falling through the floor for no reason (early game), jumping through the walls and ceiling, my personal favorite was jumping into another level only to find out that I am stuck in the wall. Was this game tested before it was released? Why is it here if it is this buggy?
If you are losing any health during bosses, you are doing it wrong. For the most part, the shield is unnecessary as well. Everything can be dodged. The difficulty is laughable, but the game is still fun. 4/5 These games show promise, but balancing is sorely needed.
Im sorry. I don't normally give a bad review, but this game is not very well thought out. It was sometimes very confusing, and the only way I figured out what to do was because the mouse pointer changed. The puzzle made no sense, even after knowing the solution it made no sense. And the ending scene topped it all off for me. That was really obvious and really stupid. Im sorry, 2/5. The only reason I am giving 2 stars at all is because the music is good and the author clearly put effort into the theme and mood. This would be a better game if this was part of a larger game.
The game is a little easier than I hoped it would be. The enchanted pick should be made harder to get. The ending is also a complete bummer. I was hoping to see this demon I kept reading about in the diaries, and there isn't even an ending sequence. Still giving 5/5 because its a truly awesome game and I wish it wouldn't end so soon. Cheers dev!
Having the button be Z and not any other button really is very annoying. How about you let the player customize this? I would much rather pressing shift or space
When it takes 21-43 hours to upgrade anything, even 3 auto clicks a second, the game becomes so pointless that you wonder who in their right mind creates such a game.
I've played this game a long time ago. This is almost an exact carbon copy of 10. Why? Why make an almost exact copy? 3/5 for good game, but incredibly lazy idea.
I loved this game. The boss was a bit too easy tho. All the hearts that were spawning and weapons, I was sifting through a sea of hearts and items. Could you make hearts part of the background rather than stuff that the bunny hits and has to push around when the life bar is full?
I was just waiting for your comment!