This game, along with all of the snail games are great and put together well. The lag issue can be solved by a simple refresh of the page. But, I have to say. I have played all the snailbob games. And they get more and more boring with each. The puzzles are nearly all the same. Change the games up, more than aesthetics if you are going to keep making new games. Otherwise, I personally am going to lose interest. Who likes doing the same things over and over? Don't let bob get boring, I like bob.
This trilogy has been my favorite game series of the Horror genre. Thank you scriptwelder for continuously scaring the crap out of me with only suspense and good timing. 7/5
Wow! Mega glitch where the last boss was at 5/6 of health left. Suddenly the game ended and it said victory. It gave me the badge and everything. I have no idea what triggered it, but it should be looked into.
I have beaten darksouls. I have destroyed the Witcher 2 on Dark mode. I have even gotten a few impossible badges on kong. But the collect the trophies mission on the battlefield is making me want to hulk smash everything everywhere. I even practiced on that one spot (nvm the race) just trying to make that jump over and over. Not once, have my cyclists made that jump. Not at all, they never seem to follow the keyboard command. I press the button, it should jump, but they rarely do (and its only in that one spot). When they do jump, even the best character DOESNT jump high enough. What is the point of spending the dam coins if they dont do anything!
That third battlefield level is making me rage quit. I am usually rather patient, but when your best jump character doesn't jump at all repeatedly on the same spot... Something is either buggin out or I am not getting something. Seriously, its like that whole part is glue-ground
Hmmm, I'm not entirely sure. The game is very simple. Once the concept of seeing the "dice" is grasped, its just I cant really see a huge game being made from this. If you do, then please take care to address the repetitiveness in the levels. Or make them REALLY big, so they can't be completed in less than a minute.
There is an awful bug. When I switch in a new spell, it takes the cooldown from the previous spell. Or the Spell switched out keeps its cooldown forever until it is back on the "spell belt". So the spells dont cool down outside of being chosen. This is making endless mode impossible.
Yea, this isn't a bug! Just a feature that doesn't seem to be getting a lot of popularity (for good reason). I may or may not be changing this. If you want your spells to cooldown, keep them on your hotbar for now.
Yea, this isn't a bug! Just a feature that doesn't seem to be getting a lot of popularity (for good reason). I may or may not be changing this. If you want your spells to cooldown, keep them on your hotbar for now.