Jack, i was about to insult you for askign that question, but the answer is 6 pages back so I guess I an answer it again. Temporary becomes permanent gives you 1 or 2 potions that can raise two stats 5 points each. "A gift of magic" gives you special enchantment orbs. "Mundane to extradonary" takes one normal item(white border) and makes it a high powered unique item.
Dwarf bosses are actually the easiest. They can heal themsleves, but they kill their accuracy doing so, and do not remove poison. I normally play warrior, cleric, ranger, rogue. All up front, ranger in the back. If the warrior has decent armor, throw the rangers Natures Balm on him. Dwarfs need to be worn down, but they don't deal alot of damage. A combination of poison, healing, and warrior attacks can easily outlast them.
Chike, if you are playing with the store on, I suggest clearing the first level, but ignore the boss, go to the second level, grab any easy to reachs chests, then use the scroll. AWJ is right, anything on the first floor is usually obsolete on the second.
Chike: No matter what team you are running with, beating the bosses on the early levels is sometimes impossible. Beat everyone else, and if you think you can't take the boss, don't waste time and potions trying. Once you hit level five though you should be in a posistion to win. If you are doing the hardest difficulty, which means no store, four clerics is a retarted idea.
In survival, I usually run with a cleric and a conjuror. That way is one of the dies, the other can revive them. In the normal game; you have a hard time without a cleric but it is possible.
The only way some of us reach the 100+ levels in survival is to VERY painstakeingly create the perfect loadout for the group. Once done though, it works brilliantly.
Runaway: If you had to create a new party to get better items for survival there is an easier way. Simply return to the character screen, go to menu, and go back in. The items will refresh.
Items that are transformed through the shrine become items of the current dungeon strength. Legendary creatures are random, so you can likly get them on every level. Only exceptions I believe are level one, and every 9th level after you beat the dreadfather. Legendary creatures are Hydra, Minotaur, and Medusa. Poison range fighter and a wall type warrior are effective against all three
Clerics need endurance and strength more than intelligence. Rely on the censers to help increase their healing. I only give them enough intelligence to allow them to one hit wraiths with smite.
Why do people still ask this question rather than search back two pages of comments for the answer. The temp becomes permant shrine gives you one of two differant potions. The first potion permantly ups your strength and endurance by 5 points. The second potion ups your Int and Dex instead. On the first few pevels, you will only find the strength potion. Later levels you will find two potions of one type, or one fo each. If you have no spare room in your inventory when you use the shrine, to bad they disapear. Also, the potions will stack like normal potions if you want to hold on to them.
Widanak, I disagree. Play again on on 331%, hardcore mode, no power regen, and no store, and see how far that group gets. It is a good group, but it requiers absolutly no thinking. Play on a setting thats an actual challenge.
sorry, just reread and noticed you did say survival. I would however take out one cleric and through in a conjurour. They can also resurrect players and break it up a little.
thedark: Is that strat for survival mode or normal. If it is for survival, it should be decent. But if you try 331 mode with 4 units using heavy armor, you are going to suffer hardcore. Better to break it up with a rogue and ranger. Rogues daggers will Always do more damage than a warrior with a one-handed weapon.
thedark: bonuses and negatives do not stack for either your party or the enemy, only the more efffective one is used. Inspire used twice will be wasted. Poison is the only trait that actually stacks.