Your best hope against the last boss is to miraculously get hit by enough missiles so you can drop on the window that's directly under the dish. The downside is, at that point you'll start getting only rockets if you're like me and you'll never see the ground again.
So apparently you can't finish someone off by letting your poison do the work. It starts doing 0 damage once they hit that last hit point, and the turn before that it deals just enough for them to have 1hp.
Needs some way to locate those tiny pieces that disappear into the camp, never to be seen again. Especially when they're the only ones left. Like a compass pointing to the nearest piece.
Stupid Jamie asks me if I have any diamonds while I'm wearing diamond, wielding diamond, and having a full load of diamonds. She should've just asked for rubies in the first place.
For the speed climbing training, anyone else have the problem of not being able to climb a ladder until it reaches the bottom of the screen? Even when you reached that ladder while it was on the top of the screen?
If you don't get the next wave in survival, there's probably something just stunned on the edge of the screen. The infinite ammo tesla gun makes finding those easy.
So, can't get Envy because of the replay bug. All my progress is the same, but I can't mug the hiker because I already did. Unfortunately, Replaying doesn't give me those items.
"Developer response from ttursas
There is a solution to every level where you don't need to wait more than one sec. If you'd need a timer your solution is unstable."
It's perfectly fine if there's A solution for each level, but it's more interesting to pull something original or just lucky off for win. Honestly, watching a teetering tower and hoping it outlasts the clock has been more entertaining for me than actual gameplay in most stacking games. But when you can't progress through a game because a ball won't stop moving at a glacier's pace, that loses the thrill.