Right, I wish the time between actions was less (like being unable to jump because you just ducked a second ago) and I was surprised when I learned holding the duck button does not cause you to stay ducked after finding two branches in a row. I avoided the first.
Bard's speed boost ability seems like it has a random duration limit for just him. As in it will just decide every now and then to stop being in effect after only 2-3 turns while it keeps on working for my Mage. Would be nice to have a display saying how long buffs and debuffs last to help in strategy.
You would think a fully upgraded Llama would attack before a D-lister or at least more often, you know, be generally faster what with having the max speed and all. I have a feeling it actually is just a money sink for when you have every other item you actually want bought.
My single greatest problem with this game is the opening for each level. Specifically how long it takes to actually get to the level and instead takes the opportunity to display a snippet of a quote for 10 seconds. I timed it. The first time I played these levels, they were vaguely interesting if irrelevant, but after so many times seeing it while trying to beat a certain time they just start to seem like a pseudo-intellectual means of saying "Look how artistic I am!". Add the fact that it takes around 3-4 seconds of holding the Q button to quit, one "reset" of a level takes about one tenth of the time you need for the first level's badge requirement, not including the time it takes to actually select the level you want. This easily gets annoying when you realize you've spent more time going back to the same level to try and get the needed time than the listed times for the badge.
Alright. Last of my gripes. The only differences between story and time trial are there being cutscenes between levels in the former and a displayed timer in the later. You can still get the hard badge in story mode.
The game does manage to capture the feel of SotC, specifically the ungodly shaking, although this one has the unfortunate habit of shrinking the camera when you stop to take a look for where to go and the "scout" button is miraculously useless when you can't move while using it and it barely expands the camera view enough to see more than you do when running.
Why even bother having a health bar if the only thing that actually uses it is drowning? Just make the oxygen bar drop at half speed instead of having two bars until you drown. It's not like the one-touch-death-spikes use it.
Needs a restart button, instead of 'hold q for a while, then go through level selection screens' or F5 which is slightly faster. I'd even settle for a pause menu with quit and restart from scratch.
So far, that third boss is the greatest blight upon this game only because of that infinitely-spawning, homing cluster of bloons whose sole purpose of existence is to shove you around and make it impossible to aim. And if you don't kill it fast enough, it gets back-up that it doesn't need to help push you all over the screen.
Probably only to make it harder to idle-harvest that level for cash points, but like heck that'll stop anyone for realizing that level's basically a gold mine in spite of that.
Gotta say, it looks like the main reason the "blops" spread and move so needlessly much is it tries make it harder to grind idly and divert funds on a magnet upgrade that does little.
So, I'd say the worst missions are the barrel kills. Mainly because it's kind of uncommon to get them to line up close enough and set off the barrel at the right time, even when alone and using weapons without spread.
Kinda wish I could pay to outfit my army with better armor, if only to stop being a walking economy momentarily. When you've focused on one weapon and stat at the start, you can pick up the best equipment for it quickly, so you kind of lose things to throw money at. I almost wish I could just buy some towns.
Maybe the Encyclopedia could tell what the tower "specials" are? Beyond just the names of them, which I guess are in the order displayed to buy them (I'm not even sure about that). I have a vague idea of what a few do and that's only because they're attacks that visibly do something different.
It would be nice if you could set individual towers to have different priority targets. Like having my upgraded lightning tower ignore the lone foot soldier walking into a line of artillery so it could be useful and shoot down the swarm of airplanes instead. Slight hyperbole, but still.