I actually like how the game has a massive grind in it. What I don't like though is how long each grind session is. 10 minutes a map for a random 4 pieces of loot. It takes way to long to start leveling anyone up seriously. A 5x or 10x Speed Feature would sell this game a lot better, as well as a auto send feature. Those two negatives are enough to make me stop playing, but if they ever were fixed, I'd be back to playing in a heartbeat.
Ended up with a Sham on the very top floor of the castle, couldn't fear him, and couldn't out DPS his heals with just my frost spell. It'd be helpful if you made the top floor a targetable floor if it's not an instant lose when they reach it.
"2.11 for wed march 11 2012 map. Beat that"
You're doing it wrong if you can't beat that map in under 1:10. I've done it with only three nodes. Not to hard.
Wow! Progress quest in Flash Form. If you like this, check out progress quest. It's a zero player MMORPG. Made a while ago, but it has all the same settings as this pretty much. Anywho, cool to see it redone in flash. sad to not see any reference to it when it's almost identical.
Not to be rude, but I've seen this kind of game done in PowerPoint. There's really nothing to this "game" and is more of a interactive linear slideshow.
I ended up behind the lava in the last part. I could still jump the platforms, but the lava was above them still moving up. Also, after my 3 lives were lost, I ended up going into negatives with out a game over. Also, the basketball was a bit hard to try and throw. Since it's an assignment I would say great job! Good Luck with it!
It'd be nice if the Return Portal skill in the Demons Towers would let you get a "Brilliant" if the gem is put back in your stack by the end of the round. It makes the skill somewhat of a drag to put your points into.
Way to easy. The problem with the shotgun not needing to reload made it better than getting the minigun. I ended the game with over 100k in money and had 2 Rifleman and 3 Healers just in case. 3/5