I like tower defense games. This one is not bad. Actualy it's rather nice considering it doesn't do anything to unusual. Untill
Wave 11 that is. Starting at wave 11 the towers started targeting the last enemy in line instead of the first. Having a control to do this made sense in games like Bloons TD4. But this isn't a control , it's a glitch. I hope it's a glitch anyway. For now, Thumbs down. Better luck next time Yuri86.
Actually Over00 you can point that out but it would be inacurte. Most MMo's, especialy the web ones, have an alternative achievment system (Non Money) to earn many of the 'premium' items, including housing and inventory upgrades.
OKay, this needs a lot of work. The controls are lagged and glitchy at best. Once you have clicked on a spot you can not change that order till you get there. Since there are 1 hit-kill monsters wandering around without warning it is more or less impossible to go anywhere and not loose EVERY LAST TIUME POINT you might have. This encourages people to hide in a teachers house and stay logged out till that teacher is completely looted. VERY BAD for game. The ability to go from one screen to another seems to be a coin flip as to whether it works. The tutorial is long and boring and doesn't help much. The area is too big without a map and the game wants to charge way too much real money for things that most games have free. GPS function = minimap folks. $2 a month?!? This is just the tip of the iceberg I'm sure but I haven't the patience to persue it. Which is too bad. This has some potential.
Over00. You may wan't to look at the prices on your premium items. They are, by loose comparison, aproximately 2x as expensive as equivalent Dungeons and Dragons Online items. No offense but I don't think this game is in the same league as DDO. You would probably have a lot more sales if this stuff was rather cheaper. (Not that you would have any from me either way. I'm perpetuqaly broke, but...)
It claims to be the most 'anticipated' game of 2010. If by anticipated they mean 'waited for by people currently playing' they may be right. I'm still waiting for the second fight to start. Generaly by the time the combat sequence loads it is mostly done. You have NO control over combat in a genre which is almost entirely about fighting. In other words... well just BAD.
Wow. I'm the first to comment. I think. At first I wondered why this wasn't doing better. But it seems that it has a basic problem. It's good for a game to seem chaotic. But if it is too chaotic then it becomes random. A game of luck. Match three games shouldn't seem like luck, even if they often are. This is a nice concept and a very nice looking execution. But it's luck as to whether it is too easy or impossible to complete a level. little work and you will have an awsome game here, but you aren't quite there yet.
What MORON came up with the idea that the Walkthru / see solution or whatever always has to go to some other web site? If it's going to be there at all why does it need to leave the game??? I'm going to start deducting stars folks.