I use the bad key and it tells me that it dissapears. But it then tells me I can not pick up anything till I drop the bad key. Sorry, I'm used to Interactive fiction being a tad butter put together than that.
Something has caused the weapon deactivator to stop working. Can't get back into train terminal. I'm not doing this game a third time to get one card. It's not worth it.
This isn't a bad game. But I've played it before. Ther isn't any functional difference between this and the other 4 bridge building games I've seen on Kongregate. The graphics are cuter and the safes and elephants are kind of cool, but I've just seen this before. That said, it is fun to play. 8)
Has potential but I can't say I liked it. The screen bump every time you hit an enemy feels loike being punished for success. Also I garuntee you players would rather spend money on cool upgrades and such than increased heeling costs each stage. Other than that, not too bad.
If you are wanting to streamline the interface, to make the game run more quickly You might want to have an option for not having the animated menus. Also, having the PC's be insubstantial and see through when selecting attack targets and move destinations would be VERY helpful. They are constantly blocking critters making hitting them very tricky. Also having the facing track the mouse direction instead of having to hit those little arrows over the characters heads when selecting facing would speed things up some. Possibly a "Fast move" option for critter movement. (I have played a lot of tactics games. Just trying to help.) Very nice game overall! Keep it up!
I'm not having the 2 hero limit error. I am however getting the same flash player bug on failing some maps. (Specifically orc rage.) I'm using I-Explorer.
I like the protector games but they all have the same problem. There just isn't enough going on to explain the slow doiwn effect when more than a dozon enemies are involved. (They don't all have to be on the screen, just lining up.) Is anyone else noticing this?