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Selva's Comments

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Tank Defence 2

Play Tank Defence 2

Jun. 21, 2009

Rating: 0

A one player game with a reset timer. LAME.

Shopping Street

Play Shopping Street

Jun. 05, 2009

Rating: 0

Actually, some explanation of the smileys and the bonuses and the HP meter might be good.

Shopping Street

Play Shopping Street

Jun. 05, 2009

Rating: 0

Love it! Needs more variety in upgrades and areas, and needs an endless/Sandbox mode. If you do a sequel that is...

Bug War

Play Bug War

Jun. 02, 2009

Rating: 0

You guys realise nano war isn't exactly original material either right?

Llama Adventure

Play Llama Adventure

Jun. 02, 2009

Rating: 0

...better put together...

Llama Adventure

Play Llama Adventure

Jun. 02, 2009

Rating: 0

I use the bad key and it tells me that it dissapears. But it then tells me I can not pick up anything till I drop the bad key. Sorry, I'm used to Interactive fiction being a tad butter put together than that.

Robokill Trainer

Play Robokill Trainer

May. 27, 2009

Rating: -1

Very nice game. Sadly, demos on Kongregate get 1 star automatically.

A Small Favor

Play A Small Favor

May. 24, 2009

Rating: 0

Something has caused the weapon deactivator to stop working. Can't get back into train terminal. I'm not doing this game a third time to get one card. It's not worth it.

Learn to Fly

Play Learn to Fly

May. 23, 2009

Rating: 0

Reached the 35 foot ramp. This is anaccomplishment only if you fgactor in that I didn't but a glider. 8)

Seed of Destruction

Play Seed of Destruction

May. 22, 2009

Rating: 0

Very original.

Cargo Bridge

Play Cargo Bridge

May. 21, 2009

Rating: 0

This isn't a bad game. But I've played it before. Ther isn't any functional difference between this and the other 4 bridge building games I've seen on Kongregate. The graphics are cuter and the safes and elephants are kind of cool, but I've just seen this before. That said, it is fun to play. 8)

Black Navy War

Play Black Navy War

May. 19, 2009

Rating: 0

Not bad. The enemy seems to have an invicibility manouver every once in a while though.

Medieval Rampage

Play Medieval Rampage

May. 17, 2009

Rating: 0

I shouldn't comment late at night, my spelling gets awful.

Medieval Rampage

Play Medieval Rampage

May. 17, 2009

Rating: 0

Has potential but I can't say I liked it. The screen bump every time you hit an enemy feels loike being punished for success. Also I garuntee you players would rather spend money on cool upgrades and such than increased heeling costs each stage. Other than that, not too bad.

Ultimate Tactics

Play Ultimate Tactics

May. 09, 2009

Rating: 0

It never gave me 10 easy chests. Now I get nothing but medium chests that I can not open...

Ultimate Tactics

Play Ultimate Tactics

May. 09, 2009

Rating: 0

AAACK! Using SM Healing potionsa on Kage heals Kronos!!!!!!!!

Ultimate Tactics

Play Ultimate Tactics

May. 09, 2009

Rating: 0

If you are wanting to streamline the interface, to make the game run more quickly You might want to have an option for not having the animated menus. Also, having the PC's be insubstantial and see through when selecting attack targets and move destinations would be VERY helpful. They are constantly blocking critters making hitting them very tricky. Also having the facing track the mouse direction instead of having to hit those little arrows over the characters heads when selecting facing would speed things up some. Possibly a "Fast move" option for critter movement. (I have played a lot of tactics games. Just trying to help.) Very nice game overall! Keep it up!

Ultimate Tactics

Play Ultimate Tactics

May. 09, 2009

Rating: 0

Because everyone always attacks the mage first. They need more HP. 8)

Protector III

Play Protector III

May. 09, 2009

Rating: 0

I'm not having the 2 hero limit error. I am however getting the same flash player bug on failing some maps. (Specifically orc rage.) I'm using I-Explorer.

Protector III

Play Protector III

May. 08, 2009

Rating: 0

I like the protector games but they all have the same problem. There just isn't enough going on to explain the slow doiwn effect when more than a dozon enemies are involved. (They don't all have to be on the screen, just lining up.) Is anyone else noticing this?

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