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sem277's Comments

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Crafting Idle Clicker

Play Crafting Idle Clicker

Dec. 18, 2016

Rating: 5

The interface is still very laggy for me, even after 3.0.3 update. Why not get rid of the "cycles" altogether - just have everything be a straight /second? Then you won't have to keep track of when each resource's cycle start is.

Developer response from RevelBase

I will try to improve the performance further with the next updates. Removing the cycles probably means that everything needs to be updated, increased, sold etc. every frame, which means up to 50 times per second instead of just once every few seconds.

Mad CEO

Play Mad CEO

Oct. 09, 2016

Rating: 21

Pretty good game. Definitely gets slow at times. A stats screen would be really nice: how much bonuses I have; how much each worker contributes to my earnings; etc.

Developer response from KappsuleStudios

How much each worker is contributing is on the To Do list for some time now. We should fit it in the next update or the next next one!

Idle Quotes

Play Idle Quotes

Sep. 05, 2015

Rating: 7

Why is "To be, or not to be" not a quote as soon as you get "not"? That was the first quite I was expecting to hit.

Papa Louie 2: When Burgers Attack!

Play Papa Louie 2: When Burgers Attack!

Jun. 05, 2013

Rating: 3

I really wish you could continue the level after completing one of the missions. At the very least, make it so you don't auto-exit after accidentally pulling the handle in front of an empty cage!

Battle without End

Play Battle without End

Feb. 21, 2013

Rating: 119

XP should carry over when you level up. For example, if I need 300 xp to get to the next level, and then get 1000 xp from killing something, I should have 700 xp already in the next level (instead of zero). It would really make a difference at the low levels (like right after rebirth).

100% Complete

Play 100% Complete

Nov. 21, 2012

Rating: 2

Massu1004, you need to sprint out of that room. (Not just walk normally.)

Flightless

Play Flightless

Oct. 29, 2012

Rating: 4

Would be nice of the map showed the secret rooms after you discover them. (Mostly so I can take advantage of the green diamond indicator.)

Nano Kingdoms

Play Nano Kingdoms

May. 08, 2012

Rating: 207

Why do they start with a fully upgraded castle and units every time, but I have to buy the same upgrades I already bought last level?

New Star Soccer

Play New Star Soccer

Mar. 28, 2012

Rating: 2

Just got a salary raise..and the price of energy drinks has gone up! Makes no sense.

Atomic Puzzle 2

Play Atomic Puzzle 2

Feb. 28, 2012

Rating: 21

Also, sometimes the hover-over info does not go away once I move away from an atom.

Atomic Puzzle 2

Play Atomic Puzzle 2

Feb. 28, 2012

Rating: 1

Seems a bit buggy. Sometimes pointing at an atom does not trigger the check/x, and then I cannot click on it. Only fix seems to be restarting the level until I get lucky.

Creeper World: Evermore

Play Creeper World: Evermore

Nov. 23, 2011

Rating: 4

I like to think of the deficit as how much my weapons are "starving" for ammunition. (Depends on the situation, but I usually toggle the construction off if I've got a deficit running.) Guns without bullets are useless!

Coinbox Hero

Play Coinbox Hero

Oct. 04, 2011

Rating: -3

Way to much lag

Quick Quests

Play Quick Quests

Oct. 01, 2011

Rating: 11

It would be nice if, after you run out of moves, you can see a map of the area, where you went, and where the you needed to be to finish the quest. I have a feeling I'm just wandering around in circles mostly..

Slitherlink Light Vol 1

Play Slitherlink Light Vol 1

Jun. 29, 2011

Rating: 6

The click order is annoyingly inconsistent. Most of the time the first click is a line, and the second an 'x'. But when it would be illegal to put a line there (because it would be the third line touching a dot) the first click puts an 'x'. I suppose this is trying to be helpful, but it goes against the habit of clicking twice when you want an 'x'.

Melody Friends

Play Melody Friends

Jun. 21, 2011

Rating: 7

You could also make a second mode with essentially the reverse problem: The people are fixed, and the player has to put a (limited number) of tiles to make the melody.

Melody Friends

Play Melody Friends

Jun. 21, 2011

Rating: 6

Great idea, nice graphics, but too short, and could use a level select/menu.

Choo Choo Puzzles

Play Choo Choo Puzzles

Mar. 16, 2011

Rating: 11

Great game. Really challenging to get the gold. Also, level 10 can be done in 10 moves. :-)

Interlocked

Play Interlocked

Feb. 23, 2011

Rating: 3

I thought the controls were very straightforward. Sometimes I had to turn the view to make selecting the axis easier though.

Xpletter

Play Xpletter

Feb. 12, 2011

Rating: 10

A different font for the letters would make thinks much easier. It's hard too hard to differentiate them when they're speeding by now.

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