The guardians get stronger as you do. Fecking BULLSHAT! Why the feck would they? And if they do scale, their stats should be locked as soon as I get on the floor, not keep getting more and more impossible the stronger I make them on that floor.
Please, please, please, get rid of the fog horn noise or at least make it possible to turn off 'only' it. It's so disruptive, loud, and constant that it's giving me one hell of a headache.
Needs some kind of info on personnel in game. Took me forever to figure out that they were an auto-buy system. For those that haven't figured it out yet, under the investments tab, you'll notice that each of the different items has a 'manage' button. After you hire your first personnel you can use that to auto buy the item you select up to a certain amount, going up by as much as you can afford and as fast as you can afford.
Would be nice to know what skills synergize with each other 'before' you actually pick them. then you would actually be able to plan out a skill set instead of having to go by pure trial and error to create a good skill set.
Please give an option to turn off the floating numbers from the race button. I'm clicking fast enough when I go full tilt to generate lag from the floating number boxes, let alone when/if I decide to make thing easier on myself by using an autoclicker.
Needs quality controls and the option to turn off animations. I know you people work hard on them, but some people just don't have very powerful computers. People like me.
Sorry, but I've put far too much time into this to start over from scratch because of a bad browser to plugin interaction. I'll wait until the issue with firefox is dealt with before trying to continue playing. I just don't have the patience these days to remake my progress when I shouldn't need to.
I understand. I uploaded a Unity version for firefox users http://www.kongregate.com/games/joopoofoo/idle-conqueror-3-1. Unfortunately the webgl version on this page won't save. Firefox doesn't like to let webgl write to you hard drive (security concern), I'm sure there is a way, but as this is my first webgl game, I haven't had a chance to get it figured out. I understand this is a bad mistake, but I've tried many different ways to save and can't get firefox to accept any of them. Switching to the unity version seems to be working for firefox users.
Interesting. I just got sent to jail and my fine is 'undefined'. I dare not try to pay it for fear of setting my money to such and having to reset my game.
And have the music just pause when we go into the shop, not restart completely. I've heard the first thirty seconds of these songs far too many times compared to hearing them all the way through.
Thanks for the suggestion!, we will try to add that to the next update, but in the meantime the mute button in the bottom right corner silences everything! :D
Needs an option to turn off the floating numbers. Get a pick going fast enough and the loot numbers that float up from the mined mineral can generate intense amounts of lag.
Might want to make a pop up for the chainsaw upgrade. Let people know that once you have it you can't click to chop anymore and let them choose whether they want that or not.
The prices on all of the unlocks need to be drastically reduced. By the time I can unlock the first angel upgrade doing so would only increase my A/sec by .01%, as I've already got several Boxing dogs, making the upgrade utterly useless. The doggie treats also need to be either increased in the amount gained, the prices of the upgrades that use them need to be reduced, or they need to be gained based on a 'current reset's production' amount rather than on the lifetime production.
The ammo special chances don't reflect their upgraded status due to tech research in the shipyard. Nor does it say in the research screen itself how much the chance is increased. Kinda need to know those numbers.
Agreed. We are working on a low quality mode.