Stabbing and penetration in general just isn’t viable tech-wise without a major overhaul. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping. There might be some hacky way to make it work by messing with collision groups, but overlaps are super nasty so I’m not too keen on messing with that.
Stabbing and penetration in general just isn’t viable tech-wise without a major overhaul. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping. There might be some hacky way to make it work by messing with collision groups, but overlaps are super nasty so I’m not too keen on messing with that.