There is very little I can add that the recently previous comments already have. Serviceable game, tried and true formula, and a little on the easy side if you set your defenses early and hit next wave as early as possible. Well made, very pretty, not much to it.
Really, really well made game. The Tutorial was confusing as all hell but once you actually play it, you can pick it up rather quickly. DIdnt much care for the arcade mode. Campaign mode was too short, sadly. Other than that, it gets a very nice 5/5.
I had all 7 castles finished when I played this pre-badges...not so terribly in the mood to do that all again.
But I got the other three easy so I'm content.
I find it rather silly that it counts as a miss if you hold a wrong note too long or too short, especially when the time to let go of the key is dodgy at best, and just blame deal-breaking at worst. Other than that the game is solid, although I tend to stay away from rhythm games that use the middle row setup.
Very poor Hit Detection. If my crosshairs are on the balloon, and I click on it, and nothing happens, something is wrong with the mechanics. Needs work.
sweepea, after playing every song and getting perfect on nearly every one of them, I can guarantee you that you do not need a pinky finger for a single one. You do, though, need to learn how to move your fingers up and down the letter/number section though.
I say to the netherworld with your demos! You sadden me being perhaps one of the biggest teases in web-game development... ... ... ...but it was still a good game, if my Cavalry didn't keep randomly transform into heavy infantry.
Pobelt, the Music is from an old SNES Game...."Lufia II: RIse of The Sinistrals" Good game. Hard puzzles.
As for this game....come on man. I feel like I've played this game six times already. But it's still good. 4/5, but please come up with something original in the future.