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sfporter's Comments

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Crystal Story II

Play Crystal Story II

Nov. 17, 2013

Rating: 0

can we please get a list of where ingredient items come from... Or at least from which monster, and the location should then be self-explanatory.

Developer response from lan14n

should now be stealable

Crystal Story II

Play Crystal Story II

Nov. 17, 2013

Rating: -3

CAN SOMEONE EXPLAIN HOW THE MATH ON STEAL IS CALCULATED?

Madville

Play Madville

Nov. 15, 2013

Rating: 4

boxing gun gets a point for creativity, but its kind of obnoxious.

Crystal Story II

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Nov. 15, 2013

Rating: 0

I'd just like to comment that I can't steal from people in real life... So this is supplementing that urge, and as a result make the people around me able to life safer lives... Hoary!

Crystal Story II

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Nov. 14, 2013

Rating: 17

What in the fack'n hell is this monstrosity of quality work, and good programming doing here. Sell this sheit on android for the cash already!

Developer response from lan14n

marketing is hard. I can't sell. vote for our game! http://steamcommunity.com/sharedfiles/filedetails/?id=192384653

Feudalism III

Play Feudalism III

Nov. 08, 2013

Rating: 0

I must admit this is my first look after just loading the first time, and this game is really fast on my ancient virus laden p.o.s.

Nightbanes

Play Nightbanes

Nov. 08, 2013

Rating: -1

Yay! a clean polished game on kong always good... energggyyyy-no bye

Developer response from diviadgmbh

Just a info: There is no energy for live PvP battles, so you can play that as long as you want.

Dungeons of Kong

Play Dungeons of Kong

Nov. 06, 2013

Rating: 2

For whatever reason when you have both a defender and monk you will randomly lose runes... Not the most cheerful of moments. Wish i had a better error report for you. Good game thoroughly enjoyable!

Skeleton Flight

Play Skeleton Flight

Aug. 03, 2013

Rating: 0

might wanna fix the show all function. It will hide the start button upon loading.

Bois D'Arc

Play Bois D'Arc

Jun. 09, 2013

Rating: 3

The aiming function for the archer is so primitive directionally you might as well have stuck it on a d-pad.

Planet Wars

Play Planet Wars

May. 31, 2013

Rating: 1

Hot keys, description to the damage fall off rate for railgun, and tell ppl there will be punch and pie... More people will show. Oh and while I'm at it can you fix my caps lock key? :D Awe4some game

Chicken Duck Brothers

Play Chicken Duck Brothers

May. 21, 2013

Rating: 0

The sound has a bit too much high pitched midi in the mix. If you could curtail that a bit it might add a bit more of the effect im sure you were going for.

Heroes Empire

Play Heroes Empire

Apr. 09, 2013

Rating: 0

I'm impressed so far, but a big thing that most games do have that i could ask for is if there was a full screen function. I'm near-sided with early onset glaucoma, and sight is at a premium.

CRUSADE V

Play CRUSADE V

Apr. 03, 2013

Rating: 1

Massive issue with enemies being dead after the camera returns, and being forced to pop another shot to finish the level. Even though all of the enemies are dead.... irritating

Underground War 2

Play  Underground War 2

Apr. 02, 2013

Rating: 1

I just mashed a bunch of buttons... What just happened. D:

Match Cubed

Play Match Cubed

Apr. 02, 2013

Rating: 1

This is visually very cool, but playability is hampered by the lack of intel. It would be nice if you could see what was on the next row in some kind of 2d grid on the side of the game. Also i couldn't move my cube away from the upper left corner. So the ability to partially see the blocks ahead was impossible. There is potential here, but only with some fixes.

Vortex I.S.

Play Vortex I.S.

Apr. 02, 2013

Rating: 5

This is really well done! There's upgrades for both driver and vehicle/weapons, and the vehicles are have quite a bit of detail. I had some issues with the driving controls being a wonky, and I felt that they weren't exactly intuitive. Yet, perhaps that's is another aspect that allows for experience to shine through with a player. I didn't run into any errors, or bugs in the 20mins i played. For a unity game i think this is a pretty big win, because the unity player itself is still in it infancy. Hell, this is maybe the second unity game I've seen with a actual menu. Keep up the good work. :D

Developer response from mkempf

Dear sfporter, thanks a lot for your positive feedback. Please notice our upcoming update about the "wonkyness" of the controls. We take every feedback serious and have instantly altered the "wonkyness" factor in our code to be less "wonky" ;-). Thanks again and best regards.

Sky Battles : Multiplayer

Play Sky Battles : Multiplayer

Mar. 28, 2013

Rating: 1

I think that this game has great potential, and looks great. Excellent use of the unit set-up. Two things I a problem with were the lack of a targeting reticle, and i couldnt get a vertical loop to work. There's other things, but i think over all this is good.

Developer response from madpoet0204

Thanks sfporter! Really appreciate your feedback. re. problems with looping, were you using mouse? On keyboard, I keep the up arrow key down and the plane loops all the way.

Fallen Empire

Play Fallen Empire

Mar. 23, 2013

Rating: 18

I think this is a great start for the for this TD game. There is room for improvement, but as for the game just the basics I'd say this has it down. My suggestions creep notifications, added rpg element, and ways to make the switching of towers from AA to SG attack type easier. Otherwise, graphics, music, and style are great.

Shadez 3: The Moon Miners

Play Shadez 3: The Moon Miners

Mar. 09, 2013

Rating: 1

This is a nice improvement from the previous titles.

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