I'd just like to comment that I can't steal from people in real life... So this is supplementing that urge, and as a result make the people around me able to life safer lives... Hoary!
For whatever reason when you have both a defender and monk you will randomly lose runes... Not the most cheerful of moments. Wish i had a better error report for you. Good game thoroughly enjoyable!
Hot keys, description to the damage fall off rate for railgun, and tell ppl there will be punch and pie... More people will show. Oh and while I'm at it can you fix my caps lock key? :D Awe4some game
The sound has a bit too much high pitched midi in the mix. If you could curtail that a bit it might add a bit more of the effect im sure you were going for.
I'm impressed so far, but a big thing that most games do have that i could ask for is if there was a full screen function. I'm near-sided with early onset glaucoma, and sight is at a premium.
Massive issue with enemies being dead after the camera returns, and being forced to pop another shot to finish the level. Even though all of the enemies are dead.... irritating
This is visually very cool, but playability is hampered by the lack of intel. It would be nice if you could see what was on the next row in some kind of 2d grid on the side of the game. Also i couldn't move my cube away from the upper left corner. So the ability to partially see the blocks ahead was impossible. There is potential here, but only with some fixes.
This is really well done! There's upgrades for both driver and vehicle/weapons, and the vehicles are have quite a bit of detail. I had some issues with the driving controls being a wonky, and I felt that they weren't exactly intuitive. Yet, perhaps that's is another aspect that allows for experience to shine through with a player. I didn't run into any errors, or bugs in the 20mins i played. For a unity game i think this is a pretty big win, because the unity player itself is still in it infancy. Hell, this is maybe the second unity game I've seen with a actual menu. Keep up the good work.
:D
Dear sfporter, thanks a lot for your positive feedback. Please notice our upcoming update about the "wonkyness" of the controls. We take every feedback serious and have instantly altered the "wonkyness" factor in our code to be less "wonky" ;-). Thanks again and best regards.
I think that this game has great potential, and looks great. Excellent use of the unit set-up. Two things I a problem with were the lack of a targeting reticle, and i couldnt get a vertical loop to work. There's other things, but i think over all this is good.
Thanks sfporter! Really appreciate your feedback. re. problems with looping, were you using mouse?
On keyboard, I keep the up arrow key down and the plane loops all the way.
I think this is a great start for the for this TD game. There is room for improvement, but as for the game just the basics I'd say this has it down. My suggestions creep notifications, added rpg element, and ways to make the switching of towers from AA to SG attack type easier. Otherwise, graphics, music, and style are great.
should now be stealable