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Battle for Blood

Play Battle for Blood

Jul. 15, 2015

Rating: 0

The upgrades menu is a bit plain/odd it's utility is good, and looks like it could easily lead into phones. However the presentation of it is off, with the picture castle dungeon taking up so much screen is kind off. I enjoy the game very much thought, and it runs very smoothly

Helmet Heroes

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May. 08, 2015

Rating: 0

There is a noticeable issue with screen resizing/ background centering when zooming in our out in your browser. This is a minor, but important issue cuz my vision sucks

Caravaneer 2

Play Caravaneer 2

Dec. 13, 2014

Rating: -6

WTF IF YOU ESCORT PPL YOU CANT PAY YOU DONT EVEN MOVE. THATS RETARDED

Mu Complex : Episode One

Play Mu Complex : Episode One

Nov. 15, 2014

Rating: 0

Lol this is the first game on here where i just set up some code to solve a puzzle, because i dont feel like counting numbers. Well do

Epic War Legends

Play Epic War Legends

Aug. 09, 2014

Rating: -2

well five minutes in and tutorial locks me out of using mute. hhaha nope

Royal Warfare

Play Royal Warfare

Jul. 12, 2014

Rating: -2

Level thirteen is unnecessarily hard. If you want to challenge people make this a after game mode. Don't muddle up your campaign with a mission that arguably does nothing, but make it unnecessarily hard.

Obliterate Everything 3

Play Obliterate Everything 3

Jun. 14, 2014

Rating: 3

It would be really great if you made the pincer campaign modes a little more beatable, because at the moment there is such a huge margin for error. That it begs the question why i would continue to bother with playing if i just get to a point where i hit a wall.

Decision:Medieval

Play Decision:Medieval

Jun. 12, 2014

Rating: -2

I cannot get the game to advance to new quarters what am i doing wrong?

Obliterate Everything 3

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Jun. 04, 2014

Rating: 0

Is friendly fire on for the fury suicide fighter?

Astrox

Play Astrox

Mar. 27, 2014

Rating: 0

This game is truly something worth playing, and incredibly soothing to play

Worlds Quest

Play Worlds Quest

Dec. 23, 2013

Rating: 0

Using a touch pad or mouse for movements seems to have some logic issue when a character defines its path based on where it should go. the character seems to jump between possibly define paths of least distance. My question would be does the character chose the path the stick to that b Path? Or does that character chose a path then repeat a set of switch cases that checks if there will be anything to impede his path?

Developer response from Forlorngames

There is no AI Pathfinder, so it is the latter.

Irritable Bowel Psycho

Play Irritable Bowel Psycho

Dec. 22, 2013

Rating: 0

Omfg my brother with khrons will love this lol!

Rise of Mythos

Play Rise of Mythos

Dec. 13, 2013

Rating: -15

Oh look an energy game... bye

Little Protector Planes

Play Little Protector Planes

Dec. 13, 2013

Rating: 4

Come kind of progress between plains has to be affirmed otherwise this is a total waste of time to play at all.

Clash of Cards

Play Clash of Cards

Dec. 12, 2013

Rating: 2

Definitely having an issue making a custom deck that I've saved become my active deck. Actually this is a big problem since this is a card game.

Developer response from daizor

Could you please describe the issue in details? I will fix it.

Clash of Cards

Play Clash of Cards

Dec. 12, 2013

Rating: 1

My initial look after five minutes, and I'll just toss out that the artistic detail is a definite draw for holding the user.

Developer response from daizor

Well, I do not like some of my cards. Some of them are good, the others are not what I expected. I have designed all characters by myself. And have controlled the CG artists to save original concept. Its indie game, I have not much money, that is why the quality of art differs.

Steam Defense

Play Steam Defense

Dec. 12, 2013

Rating: 1

I understand the need for lives, but i think you're going to limit your user base with such an extended time between regenerations.

Phantom Imperial

Play Phantom Imperial

Dec. 12, 2013

Rating: 0

~Positive: Absolutely the cleanest game I've seen in a long time. There also appears to have been a good deal of optimization that has gone in to this, coming form a codding stand point Cons: There is a lack of user immersion, but I think that having a clean profile like this game to start with allows future iterations to have tremendous possibilities.

Deadly Gambling

Play Deadly Gambling

Dec. 10, 2013

Rating: -3

Short thought... The gun is unusually difficult to use with a touch-pad. Would there be any possible fixes for this, and or solutions that seem both viable and palatable to the community?

Developer response from DenisB28

In the game shop you can find revolvers with increased WP (will power). It slows down revolver shaker, and helps you to click on trigger faster.

Crystal Story II

Play Crystal Story II

Nov. 18, 2013

Rating: 1

Add that little bit of randomness to the steal option takes away the rigid predictability that was developing. The game feels far more "natural or fluid," in its current fashion post patch. The other thing that add to the game, if taken away modified, would be the over abundance of sp? Do you want more control in the way players rise, or is it the intention for the player to be rewarded for early grinding i.e. "delayed gratification technique"?

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