Surprisingly enough, this is one of the better versions of this game that I have seen. You both rise and drop fast enough to be able to make split-second decisions, and the inertia is low enough for you to weave through the stalagmites and stalactites without dying just because the game is scrolling too fast. In its current sate, this should really just be a minigame in a larger game, but it is really well done. Kudos to you.
Why do these games keep getting badges? If you've played one in the series, you've played them all. We don't need to keep doing them over and over and over.
Aug. 23, 2010
It would super cool if an entire farm grew, from different crops, to different buildings, to eventually maybe even an entire farming community. I really like the concept, but there just isn't quite enough payoff.
And make it take a bit longer. Idle games are rewarding because they take a long time to get things done. The crops grow far too fast.
I actually really enjoyed this game, but it was missing some basics. It would be nice to be able to restart the game or just the level without having to refresh.
I got the gold. Then the game simply continues. I was hoping for some sort of congratulations, but nope. It is just a survival/high score game. If you really want to get to gold, take you time, as apparently it doesn't matter in the end.
I don't understand the function of the drop section. At first I thought it was like the little bonuses you can use once per game. It isn't. Then I thought maybe it lists the frequency of the drop rate of items, as when you end long bonuses on a high ranking item, multiples can show up there. but that makes no sense because the latest item you got never gets dropped. So why is it there?