I don't understand why every game of this sort has a function that defaults the character position to the upper left corner when the mouse leaves the screen.
This *has* to be something that can be fixed.
These are not what I would call "Tight controls." They are controls that are meant to be infuriating. The game could be a much better kind of angry fun if wall jumping were only made to work like it does in every other game that has it: no need to continuously press against the wall after every jump.
Oh man. I am seriously so happy that you've been making more and more awesome games! I don't know how you even come with these puzzles but they're always so well done with a great learning curve and serious challenge.
I'm stuck on level 12 right now, but I know when I finally beat it, It'll be a huge "No duh" moment.
Thanks for playing my game! Ah, it is more than 6 years when I published Teleporter Twins.
btw, there is a tutorial on youtube for level 12. Looks many players are stuck at level 12. :)
I love this game. Just like all your others.
The gestures weren't picky, so they did as I wanted.
The puzzles weren't as difficult as in some of your other games, but were still nice to complete.
I just can't get level 14 though. I think it's about the timing.
I would appreciate some help from someone who has completed the game.
The Basilisks in level 12 have 99999 health, 100% armor, and 100% magic resistance as listed in the guide book. How do I compete with that?
Health and healing capabilities quickly become the only aspect of the game. While higher attack helps you advance faster, it doesn't help with bosses, and especially later in the game (after level 100) it doesn't level up fast enough to be worth it.
That, coupled with the entirely useless stun ability of the rogue, makes the game completely unbalanced.
Players need ways to level abilities faster later on, or the bosses need to not be quite so overpowered, or both.
It's a browser limitation. What browser are you using by the way?