Achievements should carry from game to game, ei, if on normal mode and getting a veteran rank, the achievements from the previous playthrouh *one normal* should be carried on. Same with hardcore mode.
@POWERGAMING Firstly, thank you for your prompt response to my previous post. I, as well as many others are wondering when this next patch with be come live (Timeline, please :D). As well as what this patch will introduce and entail (Patch Notes please :) ). I ask this not only due to my curiosity, but for everyone else to have centralized source of this information. Thanks!
I am trying to have the bug fixes done by Friday. (Work has been pretty busy so not alot of time to do this). I hope to have a "content" expansion on Sunday. :)
For everyone trying to understand "levels" there are two different types, our Item Level (which is created by averaging the item level of all equipped items) and your skill level which raises with XP. Your Item Level is displayed by the avatar in the top left, your Skill Level is displayed to the right of the XP Bar. Also, the "monster level" you set for spawned monsters will be equal to the Item Level the item those spawns will drop.
@POWERGAMING
What do you do for a living since you've included in your updates that you've been doing patching during your lunch break an after the work day ends? Also, did you ever expect for DPS Idle to get as popular as it has? How has that affected you? And finally you said Version 2 incoming, do you mean "DPS Idle 2" or "DPS Idle version 3.0"? (since it's at version 2.400 at the moment)
Currently I work as a loan processor for a mortgage company and I do all of my programming efforts as a hobby after hours. Honestly, I didn't expect the success. I had hoped for it, but wasn't too optimistic. I am glad people have enjoyed it as much as I have.
The popularity has affected me greatly. I've learned an extraordinary portion of the How-To's and the What-To-Do's and What-NOT-To-Do's from the user feedback. It's been invaluable.
I am starting on DPS Idle 2 (name may vary a little). It will be everything that DPS Idle isn't. And yes, that means balanced from the beginning. :)
And theres some scaling problems with weapons (noticed it with middle tier upgrades for bow decreased to +5 and then reincreased +10) no idea if its intentional or not
Honesty I don't think anyone who has played this game has had a better, heartwarming and pleasant gaming experience. The story, the intro, the art, the gameplay, the MUSIC! Me and all those whom have played this game hope to see many more like it in the future from you! Keep it up!
To everyone whos sending fan art, keep it up! Abra can only do so much!
And Abra, its good to see persistance in the face of dangerous odds, please countinue to contribute to this Idle!
GrindQuest? - Priceless
I would like to point out what seems to be bugs, albiet minor. Or at least features that are not fully explained: Unit Database does not update with new units once recruited (sometimes) and doesn't update when fighting new units. Speed+ options is somewhat bugged (I'm using explorer) if put on 3x and then reverted back to 1x. Please allow this to be seen by the dev! Also, very good game, seamless and challanging, but not so much that you facepalms. I look forward to more games from you mate!
Noted! We'll look into these :) Thanks for pointing them out, and for playing! As for the class database, the classes are unlocked after you recruit the units.
Would you mindmaking the "next rank" text in a diffrent color? It isn't easy to see, so ranks could give you anything if you can't read the text. Also, would you mnd putting in a tutorial of some kind so that people might find it easier to understand how to use certan things.
I'd give it 5 stars if ithe game itself doesn't freeze on acasion later in gameplay. but it is an excellent game nonetheless. just that one problem i occuring alittle much for my liking. 4 out of 5 and faved.
If anyone, if the devolpers, know were to find some sheet music for these songs, for say...piano, and viola, thank you, infinity out of 5. A revolutionary game.
I am trying to have the bug fixes done by Friday. (Work has been pretty busy so not alot of time to do this). I hope to have a "content" expansion on Sunday. :)