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Shadow_Arrow's Comments

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Puppet Guardian

Play Puppet Guardian

Apr. 07, 2012

Rating: 46

The concept with exploring dungeons and crafting your own equipment is all nice and good - but hell, saying the controls are clunky would be the understatement of the year. The controls are making the combat system a bad joke. I'm not sure what the dice rolling system adds to the game? Just seems like a bad mechanic so that you have something to charge for. Wanting money for this weak game just doesn't seem appropriate to me.

Ink Battle

Play Ink Battle

Mar. 31, 2012

Rating: 1

Hey, I like the great concept, but currently it's a bit easy since one strong armored special unit usually is enough to win the game. I'd like to see the option of difficulty levels so it is challenging for fast typers. I really hope you expand on the concept :)

Mega Mash

Play Mega Mash

Mar. 30, 2012

Rating: -1

lol great game, hilarious and definitely thinking outside the box!!! I like it!

DuckLife 4

Play DuckLife 4

Feb. 22, 2012

Rating: 4

I liked the previous DuckLife games, and this one is great again. I just have the feeling the grinding part is getting just bigger and bigger.

Karmaball

Play Karmaball

Feb. 16, 2012

Rating: 4

Nice concept. I'd like it more if the individual levels were a bit shorter. Interesting take on the genre!

Effing Fruits

Play Effing Fruits

Feb. 16, 2012

Rating: 3

I like it! Would be great though, if the controls were a bit more responsive.

SCGMD4

Play SCGMD4

Feb. 12, 2012

Rating: 2

I really like the 4th incarnation of this game. Achievement system is great, controls respond nicely. I like that Amateur is capped at 4x so it is easier to come back to max after a critical mistake, while Pro still has the 10x and the harsh perfection requirement for high scores.

Neo Circuit

Play Neo Circuit

Jan. 18, 2012

Rating: 1

4/5 Great game, I like the different nodes and the AI feels kinda ok. My only issue is the +5 units you get every time you conquer a base. That means punching a hole in the enemy defenses is not only good (which it should be), but almost always a guarantee to win, since you get awarded even more units for the consecutive conquers. I have the feeling, it's a bit too much slippery slope there making come-backs never happen. It feels less strategic and more chaotic that way imho.

Developer response from RoughSeaGames

Thanks for your great feedback. I might fix this with in one of the upcoming versions, cause I want to know if the new solution would work better for a sequel :):

All That Matters

Play All That Matters

Jan. 08, 2012

Rating: 1

Great game, the game mechanic is neat and the puzzles offer a great variety while not being too hard. The story is very thoughtful too. 5/5

Road Wolves

Play Road Wolves

Nov. 06, 2011

Rating: 230

for such a simplistic game it's really well made and the control responds nicely

XenoSquad

Play XenoSquad

Oct. 29, 2011

Rating: 3

Hey, awesome game there 5/5. Unfortunately the levels get just longer and don't add anything new in the later stages of the game. Generally the enemies aren't really a threat but only annoying. Especially the small ones are just a waste of ammo instead of threatening - and if you get hit the healing is ridiculously high. While the ammo limit makes the first few levels a bit more challenging, I don't feel like it adds anything interesting to the game. I'd rather have some stronger enemies than a endless wave of harmless small monsters, that just eat up ammo - that's not a particularly fun mechanic. This game has great potential to be improved to a really great game.

Kawairun

Play Kawairun

Oct. 28, 2011

Rating: 0

single player is not all that great, but multiplayer is so much fun :)

SIN CAR

Play SIN CAR

Oct. 24, 2011

Rating: 0

I like the concept, but the gameplay is kinda frustrating.

Spiral Knights

Play Spiral Knights

Oct. 19, 2011

Rating: 2

This is such an amazing game, gameplay is very action packed and enjoyable. But it is really ruined by the fact that the publisher is maxing out money earned per development time so hard. That's so sad and unfortunately many great game ideas nowadays suffer from that trend :( .

The First Hero

Play The First Hero

Oct. 14, 2011

Rating: 1

I like the artwork, but the gameplay is kinda mediocre.

Internet World Walkabout

Play Internet World Walkabout

Oct. 11, 2011

Rating: 4

While the game concept is already kinda mediocre, the bad controls are making it really unenjoyable to play.

Ostrich Underground

Play Ostrich Underground

Oct. 11, 2011

Rating: 6

While I like the concept, the game itself is just far too frustrating and penalizing for little mistakes.

You Are A Box

Play You Are A Box

Oct. 11, 2011

Rating: 2

Hey, great concept there. Could use some improvements to fix some glitches, but other than that really fun!

WarLight

Play WarLight

Oct. 07, 2011

Rating: 17

finally a risk game that doesn't suck *yeah*!

Cardboard Box Assembler

Play Cardboard Box Assembler

Oct. 07, 2011

Rating: 0

5/5 simply because of the great concept! The puzzles are good too ;)

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