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Creeper World: Evermore

Play Creeper World: Evermore

Mar. 08, 2012

Rating: 3

After noticing that some of you consider not having drones and holding back on reactors until you are sure you need them the "Shadowbuild challenge", I feel I should offer a set of rules that should offer an actual challenge. 1. No Drones and No reactors at all. 2. No pause button for strategic purposes. 3. Maximum of 6 blasters and 3 mortars at any point no limit on SAMs (bonus points for fewer mortars/blasters). 4. You must contain all creep to their nodes before completing the level (there are levels that require some wiggle room). 5. no moving the city. (I've encountered one or two levels that this last rule makes impossible, so good luck).

Creeper World: Evermore

Play Creeper World: Evermore

Mar. 04, 2012

Rating: 6

While self restricting with no drones at any time and no reactors for the first half hour I finally start to push after a few reactors are operational. I reach the northeast corner with less than ten minutes until survival automatically starts, and roughly stabilize it so I can try to cross the moat to the last rift totem. The creeper was producing faster than I could build and pushed me back across the moat. It's then I notice the northeast has broken and the creeper is retaking land, I look at the timer 59:00. The feeling of failure is momentary before I brute force a stable rift totem and then brute force a stable spot in the middle of the moat to secure the last rift totem... final time 59:59

You are a... The Sequel

Play You are a... The Sequel

Jun. 21, 2011

Rating: 1

Holy crap... First one I got... "You are: Basement Jackson the Cold-Blooded Driller Destined to Wrestle with Blow up Dolls"

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