This game is really fun. The last level is very confusing, like that part with the blocks that change the background color and stuffs. Great game and very fun. 5/5 and favorited
I hope you're working on a sequel.
blacktorch: to give new players an option to use all the cards...
they still cant choose which cards they get, but at least it allows them to try different cards they dont have
eh i feel so stupid... i continued a game which i used to get the first 3 badges, then i realized it had to be elite to unlock the other campaigns... sigh
good game though, although rediculously long
In freeplay mode, with the mgm, when ur circle thing (not the ones that u control, the one that's stationary and stuns things near it), does that count as an escape?
Some comments:
In the previous Protector, you could buy units for 300 gold. I think that should be added because in some maps, gold piles up while making new mages/warriors just doesn't help much at all. Or they do too little damage to go through armor.
Also, I feel that armor should not completely block a unit's damage. I would prefer it if a unit's damage could only be reduced to some percentage of an enemy's max hp. That way, making new units against high-armored enemies would not be pointless, as the units would be able to lvl up.
Too bad I have this card already. I finished the challenge and got nothing. O well. This game seems based a lot on predicting your enemies move. My record is 9 wins and 22 losses =(. Still, this is a decent game, although it does get a bit boring. 4/5
I agree with Rambo. There are only 40 something cards, and it should be harder to get all of them. About trading, I actually don't agree with it since there are ways it could be abused, like if someone made multiple accounts to trade starter cards, or if they used these accounts to do the challenge multiple times and trade the cards for others. A system for buying cards with points (maybe from badges?) would be nice.
I think a possible method of getting cards would be trading in points from them, which can be gained from earning badges. Maybe add some new cards that aren't as good (so that a person doesn't get all the cards easily) as the ones from weekly challenges but can be gotten randomly from a point system.
Jason: piano keys? i only have a line on my screen also
simple, but fun game 5/5 from me (then again, I rate most games 4-5 unless I just hate them :D )
still trying to get the hard badge
and i just got a foe-piercer
30% chance to stun and 10% to kill
wow...
i have 40% chance to stun and 30 to kill in total now lolz
some stuff is way too overpowered, but whatever, its fun
darkpolex, after you beat a campaign, which takes 9 or 10 (don't remember) levels to beat (read salem's comment), you are sent to the den of endless evil, where you can keep going forever
survival mode is the third campaign, the fall of tellunos
Wow this was a really fun game. I rarely comment on games, but I felt this game was much better than the original. I really liked the extra shrines, legendary monsters, and the way you can move through many rooms in one click. 5/5
The greatest part of this game so far... was the minotaur. i was playing this with my brother watching, and the minotaur used labyrinth, putting my vulnerable archer and mage in front. That was hilarious.
This is a good game with a nice idea, so i'd give it a 4/5. However, my game isn't saving and I had to restart twice... Maybe it's because I have windows vista because it TingaWinga is having the same problem as me.
I really liked this game. It seems that most people either like it or completely hate it, nobody ever thinks it's "okay." But anyways, the game was simple but fun for a while, but it does get repetitive since there are only a few levels, and the hard version of it is essentially the same place.