Cop, Sailor, Construction Worker, Biker, Indian. There should be a mod to use these characters instead. =) Indian-bonus with bow and axes. Cop- Similar to leader, bonus with pistols. Construction Worker- similar to Engineer, bonus with construction times. Biker - blunt melee specialist, extra toughness. Sailor - allows you to ride a boat and go to the red colored island of the map, or ends the game by allowing your survivors to go to the island where the "last stand: union city" protagonist went.
PUT A PLUS if you are TIRED of SWAPPING MELEE weapons and gear to RANGE and VICE VERSA one by one. There should be a button that swaps melee weapons and gear setup to range and visavis. Ex. Lots of ammo->range, low on ammo->melee.
Put a plus if you are tired of swapping melee weapons and gear to range and vice versa one by one. There should be a button that swaps melee weapons and gear setup to range. Ex. Lots of ammo->range, low on ammo->melee.
A survivor must have a special ability and weakness besides the generic ones that come with choosing a class. For example a survivor that has an innate 50% scavenging speed bonus but with 50% damage.(Which would make a highly gifted scavenger). And we could replace our current survivors in case a new one with better bonuses comes along. The new survivor level would be two or more levels lower than the one he replaces.
A survivor should be able to be PLACED ON A TASK and ADD BONUS to it. Suggested compound bonus of each class: SCAVENGER- faster recycling and faster clearing of trash in compound. ENGINEER- faster construction and upgrade times. MEDIC- faster healing of injured members. FIGHTER- increase base defense. RECON- increase base damage. LEADER- increase exp gained.
A survivor should be able to be placed on a task and add bonus to it.
Compound bonus of each class:
Scavenger- faster recycling and faster clearing of trash in compound.
Engineer- faster construction and upgrade times.
Medic- faster healing of injured members
Fighter- increase base defense
Recon- increase base damage
Leader- increase exp gained
Zombies are better than people.
Zombies don't hurt other zombies.
People kill people.
Zombies only kill for food.
People kill for greed, hate or fun.
Zombies don't care about sex, they would kill you, but they won't sexually assault you.
People think mostly about sex,
they even rape not only people but dead ones too.
At masterblaster3 having dogs that would scavenge, hold ammo and medical supplies during a zombie apocalypse would be animal cruelty- haven't you seen what happened to Rick Grime's horse?
There should be an attacked history. Can't find the person who had just attacked me, didn't press retaliate button because I wanted to change gears first. Anyway he got nothing so he probably got slaughtered.
At 100moon: There is base defense. You should just know how to arrange your security buildings. In my barricade configuration, all the zombies would funnel into one gate, the weakest point since the others have triple barricade layers. Then I just focus my firepower on that gate. Got 4 recons and two fighters to handle the raids.
So sad. I used to enjoy the last stand games a lot before. Play it for a few days until it ends. I has great replay value too. But now I have to wait 25 minutes every mission. Even if you spend an entire day playing it, you wouldn't have achieve much. It's a great game but if you have to study or work you can't really enjoy it.